Hello Readers.
Awhile ago I was discussing with other people about making mods and I have come a long away and now realize that the Rust documentation contains pre-built code that we can use for the base of the desired plugin we want to make.
Question I have is. does anyone know what each DLL File has in it, for example what DLL file would I use to get the code and hooks needed for player info like damage inventory and so on?
Because like windows it has pre coded commands used like Console.WriteLine so my guess is rust has as well, considering it explains how peoples plugins crash due to Rust developers changing a command like air.drop.
It just would be a great help for me, thanks.
Needing some help with C# please :)
Discussion in 'Rust Development' started by Squida, Jul 30, 2015.
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Get the Assembly-CSharp.dll and decompile it using JustDecompile or such programs. There you'll find what you search
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Ahh yeah, got told that in here http://oxidemod.org/threads/writing-c-plugins.9800/page-2#post-114367 and also if you could answer the question in that thread, that would be awesome.
Thanks again mate.
Sorry not sure if you got notified of the other thread but here is the Assembly-Csharp.DLL if anyone is looking
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: PermissionSet(SecurityAction.RequestMinimum, XML="<PermissionSet class=\"System.Security.PermissionSet\"\nversion=\"1\">\n<IPermission class=\"System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089\"\nversion=\"1\"\nFlags=\"SkipVerification\"/>\n</PermissionSet>\n")]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows=true)]Last edited by a moderator: Aug 2, 2015
