1. Hey there,

    is spawn an entity on a position. So its posible to move the entity to new position without respawning?
    I'm testing for a new plugin that creates big smoke behind an airdrop :)

    sir
     
  2. I may be wrong, but I think some things like smoke are actually FX, and the FX itself cannot be moved.
    You would need to stop, remove and restart it at each position. Maybe :) lol.
     
  3. Ah okay thank so i spawn en entity, set an timer and destroy them.

    Is that the right and good way?

    Code:
            void SpawnEntity(Vector3 pos, float time)
            {
                BaseEntity ent = GameManager.server.CreateEntity("fx....", pos, new Quaternion());
                ent.Spawn();
                timer.Once(time, () =>
                {
                    ent.Kill();
                });
            }
     
    Last edited by a moderator: Nov 8, 2016