1. Cheers, good to hear!
     
  2. what is steam api
     
  3. Just read the description. There is a link to the steam page where you can register a Steam API Key, which you insert into the config file.
     
  4. what do i put in as the domain
     
  5. You may put address of your steam profile page.
     
  6. will other players have to do this to log in server?
    or
    just
    me,
     
  7. Just you.
     
  8. KeyboardCavemen updated Minimum Playtime Checker with a new update entry:

    1.1.2

     
  9. I deleted this plugin and within 5 mins, I had six new people come on the server.... my server has been dead since I added this plugin. You know... there are a lot of people buying rust for the first time. I check profiles of everyone who joins my server... most don't have very many hours. I'd rather not use this plugin, because I believe there are more honest players than people doing this refund thing. I don't want to turn them away....
     
    Last edited by a moderator: Jul 31, 2015
  10. People are getting auto kicked for no reason when they have a public profile. Had to remove the plugin until it's fixed.

    This guy cannot join and says this until I removed the plugin.
     
  11. Well yea, your server somehow attracts a lot of new players and your server relies on new players then this mod is not four you. It's not the mod that's wrong; it's you that made the mistake of installing it.
    [DOUBLEPOST=1438380314][/DOUBLEPOST]
    I don't think you fully understand what our mod does. Our mod does the following: once a player tries to connect it checks if the player has the required (by defauly 2) hours. If not it will give an accurate error message (shown in the description and config file. The error message you describe players that have been BANNED. Our mod doesn't kick or ban any players. These players you described are somehow already on your
    [DOUBLEPOST=1438380567][/DOUBLEPOST]
     
    Last edited by a moderator: Jul 31, 2015
  12. The player in question is not banned and could not connect until I removed the plugin. He also had a public profile and still said he had a private profile.
     
  13. Not that I have to explain anything to you, but no my server does not "rely" on new players.. .we have a healthy mix of noobs and experienced players. The plugin is a bit too aggressive and unfair, so I deleted it.

    I really don't appreciate you insulting me.
     
  14. I keep getting alot of players getting kicked saying their profile isn't public, but when I view their profiles it's public.
     
  15. Wulf

    Wulf Community Admin

    Are they using family share accounts?
     
  16. The guy who just brought it up is on it yes.
     
  17. Wulf

    Wulf Community Admin

    I don't think family share accounts show as owning the game.
     
  18. You're right, it doesn't. Hmmm
     
  19. Yes that is a problem, unfortunatly there's very little we can do about it. Let's just hope we get a real fix for this soonerino.
     
  20. We are getting the following error shortly after loading this plugin:

    Code:
    (20:54:12) | [Oxide] 20:54 [Error] Web request callback raised an exception (FormatException: Input string was not in the correct format)
    (20:54:12) | [Oxide] 20:54 [Debug]   at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
      at System.Convert.ToInt32 (System.String value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.MinimumPlaytime.WebRequestCallback (Int32 code, System.String response) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.MinimumPlaytime+<CanClientLogin>c__AnonStorey0.<>m__0 (Int32 code, System.String response) [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>m__1 () [0x00000] in <filename unknown>:0
    Also, when you load the plugin for the first time, it generates a config that doesn't have a steam API code. If a player tries to connect before you enter an API key and reload the plugin they are kicked from the server. The one player that it happened to on our server was stuck at receiving data on second connect attempt.
     
    Last edited by a moderator: Sep 2, 2016