Should techniqually not make a user with the permission lose Hydration nor Calories but it seems to tick down still. Not sure if I'm doing something wrong but things seems rightCode:{ "CaloriesLossRate": 0.0, "CaloriesSpawnValue": 500.0, "HealthGainRate": 0.0, "HealthSpawnValue": 100.0, "HydrationLossRate": 0.0, "HydrationSpawnValue": 250.0, "UsePermissions": true }
Metabolism
Moved
Total Downloads: 2,348 - First Release: Oct 24, 2014 - Last Update: Jan 12, 2018
- 4.875/5, 16 likes
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Wulf Community Admin
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oxide.grant group admin metabolism.allow
oxide.grant user maxaki metabolism.allow -
I really need the metabolism plugin fixed or at least a plugin that disables hydration and hunger with the correct premmision , thank you .
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Can this be used with zonemanager so it will give full health ect to players that spawn in a zone?
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Wulf Community Admin
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you remember that some time ago I asked you for a way to deactive the Thirst and Hunger ??
Was because this plugin not worked and still not works
I have this:
Code:{ "CaloriesLossRate": 0.0, "CaloriesSpawnValue": 500.0, "HealthGainRate": 0.0, "HealthSpawnValue": 100.0, "HydrationLossRate": 0.0, "HydrationSpawnValue": 250.0, "UsePermissions": true }
grant group default metabolism.allow
MY POST WAS THIS:
Metabolism | Page 6 | Oxide
My solution by now is set Comfort 100 in zone.
I think @Benn13 needs this and to set a command to give health to players in a zone with "zone command", I know there is a plugin that do it -
Wulf Community Admin
Wulf updated Metabolism with a new update entry:
2.4.0
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Wulf Community Admin
Wulf updated Metabolism with a new update entry:
2.4.1
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Setting health doesn't seem to change the value from 100. (I have reloaded and granted myself the permission..) Also settings the Calorie/Hydration values to 0 do not stop from ticks.
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Wulf Community Admin
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Edit: Even if the value is on 0, it seems to tick faster than the default tick.
Edit: If I set to the health to 82.0, the config also reverts it back to 100.0 -
Wulf Community Admin
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still not works!
UsePermissions = true on config
granted to one group but full metabolism have all players
there is vanish plugin but not activated -
Wulf Community Admin
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Thanks for the plugin. I modified this in my personal to grant mods/owner easy metabolize functionality:
[ConsoleCommand("metabolize")]
void CommandMetabolize(ConsoleSystem.Arg arg)
{
var player = arg.Connection.player as BasePlayer;
if (player == null || player.net.connection.authLevel < 1) return;
Metabolize(player);
string message = "metabolize";
player.ConsoleMessage(message);
} -
Wulf Community Admin
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I set the plugin as follows for everyone:
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Wulf Community Admin