1. I have mesh collider with the stuff on floor,
    I mean Stones, ores, corn, plants, MUSHROOMS!!!, etc..

    Some weeks ago this was not in that way,
    and I want to deactive this collider, is possible?
    Is some configuration?
    Is a new feature of Rust or just an error?
     
  2. This is due to ZoneManager

    Comment out the collowing code:

    Code:
    private void SetupCollectibleEntity()
    {
    //var collectibleEntities = Resources.FindObjectsOfTypeAll<CollectibleEntity>();
    ////Puts("Found {0} CollectibleEntities.", collectibleEntities.Length);
    //for (var i = 0; i < collectibleEntities.Length; i++)
    //{
    // var collectibleEntity = collectibleEntities[I];
    // if (collectibleEntity.GetComponent<Collider>() == null) collectibleEntity.gameObject.AddComponent<BoxCollider>();
    //}
    }[/I]
    
     

  3. thank you!
    Applied and working

    This is from the last 2 updates on oxide... maybe need to be fixed, is very rare that a Mushroom stops your walk :p