MasterKey

Moved

Total Downloads: 5,418 - First Release: Jun 17, 2015 - Last Update: Dec 11, 2017

4.77778/5, 18 likes
  1. Wulf

    Wulf Community Admin

    Do you have any issues with the default Oxide commands showing the proper messages? You can test them in the F1 console, RCON, or server console directly.
     
  2. i didnt used much more then un- /reload and setting permissions , so can you give me an example what should work ?
     
  3. Wulf

    Wulf Community Admin

    I'm just wanting to see if you see the messages from them properly.
     
  4. i tried the old version 4.3 , there are no problems (eccept the logfile output... ), so what exactly did you change ,any paths ?
    could it be that this modified root.json is the problem ?

    if i set permissions i get a normal output in the chat
    in the 4.3 version the output works also well
     
  5. Wulf

    Wulf Community Admin

    No, the difference is the messages not actually being used properly in the previous version, but the current error you are getting implies that the language files are either not being loaded/read or something else.
     
  6. ok , where should it be ?
    at the moment its on the lang folder in the server folder
    upload_2016-6-18_20-54-52.png
     
  7. Wulf

    Wulf Community Admin

    Yes, since you have a custom config. There is nothing wrong with that file though, but I need to know if the other core commands I mentioned show messages properly for you or not.
     
  8. i think they are working
    all i can say that other plugins like anti-cheat, human-npc, guishop, portals, warp, deathmatch, DM Buildings /Player /Deployables ,Economics ,timeofday ,zone manager, notifier, singartist etc are working well, around 50-60 plugins are working
     
  9. Wulf

    Wulf Community Admin

    Wulf updated MasterKey with a new update entry:

    0.4.5

     
  10. its working , nice
     
  11. Confirmed. Working perfect now. Thank you
     
  12. Now everybody can have acces with master key...
    If you can help me
     
  13. Wulf

    Wulf Community Admin

    Errr, sorry about that, left some code commented. I'll put out a fix shortly.
     
  14. Wulf

    Wulf Community Admin

    Wulf updated MasterKey with a new update entry:

    0.4.6

     
  15. wow your fast :)
    now its perfect working , testet with 3 other player with different permissions

    thank you very much
     
  16. Please add support for Rust:IO Clans
    Can you add a feature or create another plugin of this nature in which once joining a clan you are authorized on a cabinet automatically that was created by your clan and doors are unlocked for you? A lot of times some members of a clan are on before others and create a giant base with code locks and hidden cabinets. When a new player joins we have to remove walls or floors to get the authorization to set home and then they have to go through the base and unlock every single code lock. This essentially eliminates the player from jumping on the server and just gaming. I think people would love this feature and would cause the plugin to be widely adopted.
     
  17. Wulf

    Wulf Community Admin

    I'll look into it.
     
  18. This is a great plug in, thanks for your hard work! I came on here to ask a similar question. I want to be able to make groups under which all of a certain lock code or cab auth is true. Not sure if there is a way to link placed locks to a specific permission or group, but I'd like to use this with Factions plugins. For example, there is a main base for Faction 1 and also for Faction 2. If you join the group for either, the locks on these buildings are authorized - but not every player in the same faction, and not every lock on the server. Is this possible currently? If you'd look in to it, I'd be very grateful.

    Thanks.
     
  19. Wulf

    Wulf Community Admin

    I'll put some thought into it.
     
  20. Sorry Wulf :( - getting this after tonights patch -
    [Error] MasterKey plugin failed to compile!
    [Oxide] 21:49 [Error] MasterKey.cs(95,33): error CS1061: Type `BaseEntity' does not contain a definition for `LookupPrefabName' and no extension method `LookupPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference? thanks!!