This plugin (MagicLoot) overrides the heli loot. i've gotten a plugin called HeliControl to give custom loot tables, but magicloot still overrides it and ignores the custom drop table HeliControl offers. how do i fix this

Magic Loot
Simple components multiplier & loot system
Total Downloads: 13,488 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017
- 5/5, 44 likes
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I have a worry I just do 4 times around the map without finding a single techtrash how is that possible. Can you tell me how to get one? Because it becomes embarrassing.
"Components": {
"list": [
"bleach",
"ducttape",
"gears",
"glue",
"metalblade",
"metalpipe",
"propanetank",
"riflebody",
"roadsigns",
"rope",
"semibody",
"sewingkit",
"sheetmetal",
"smgbody",
"metalspring",
"sticks",
"tarp",
"techparts",
"techtrash" -
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Is the plugin developer (Norm) still maintaining this plugin? If so can you adjust the plugin where it won't conflict with the heli loot? It's spawning very random items because of that and it doesn't make sense.
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Failed to initialize plugin 'MagicLoot v0.1.13' (ArgumentNullException: Argument cannot be null.
Parameter name: source) -
No loot spawning in launch site?
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Some boxes on my server have nothing in them? does anyone else have this
[DOUBLEPOST=1501243138][/DOUBLEPOST]Its the ones in caves -
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I keep getting this error, I don't see a first config file being created either.
[SERVER v1.0.24] Started as service
[SERVER v1.0.24] Running as service
[SERVER v1.0.24] Got Message: Ready
[SERVER v1.0.24] Got Message: Compile
[SERVER v1.0.24] Console: MagicLoot.cs(23,18): warning CS0414: The private field `Oxide.Plugins.MagicLoot.lastRefresh' is assigned but its value is never used
MagicLoot.cs(78,30): warning CS0414: The private field `Oxide.Plugins.MagicLoot.ItemList' is assigned but its value is never used -
How exactly do you choose the rareity of an item? I wanted to add Pookie Bear and Candy Cane to the loot tables for barrels and such, but I want it to be pretty rare just as rare as a rifle body or something.
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@Agent Voice For those features download BetterLoot for Rust | Oxide
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But then I cannot use the x2 function which is the only reason I went with MagicLoot. My server is practically a vanilla server with minor adjustments. x2 components is one of those features. I just wanted to add a pookie bear & candy cane to the loot spawn for normal barrels/crates with the same rareity of a ak body.
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Rewrite the data file
Example
Code:"wood.armor.jacket": 1, "wood.armor.pants": 1
Code:"wood.armor.jacket": 1, "wood.armor.pants": 1, "pookie.bear": 1, "candycane": 1
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Code:
"RefreshMinutes": 25,
Code:[MagicLoot] Refreshed 60 containers (15 destroyed). [MagicLoot] Refreshed 27 containers (17 destroyed). [MagicLoot] Refreshed 33 containers (20 destroyed). [MagicLoot] Refreshed 23 containers (10 destroyed). [MagicLoot] Refreshed 13 containers (14 destroyed). [MagicLoot] Refreshed 5 containers (9 destroyed). [MagicLoot] Refreshed 9 containers (12 destroyed). [MagicLoot] Refreshed 12 containers (28 destroyed). [Cornucopia] Deleted 6 stacked loot boxes (out of 303) [Cornucopia] Nothing to process, skipping MainSpawnCycle() [MagicLoot] Refreshed 7 containers (14 destroyed). [MagicLoot] Refreshed 0 containers (16 destroyed). [MagicLoot] Refreshed 412 containers (14 destroyed). [MagicLoot] Refreshed 11 containers (15 destroyed). [MagicLoot] Refreshed 6 containers (20 destroyed). [MagicLoot] Refreshed 15 containers (11 destroyed). [MagicLoot] Refreshed 8 containers (18 destroyed). [MagicLoot] Refreshed 36 containers (18 destroyed).
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They're already in the loot table, just not getting them.
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its not loading a config for me
error: Plugin filename MagicLoot .cs must match the main class MagicLoot (should be MagicLoot.cs) -
Wulf Community Admin
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Wulf Community Admin
Space after the t and before the .cs, remove it. -
Thanks