That worked great! Thanks for all your help!

LustyMap
In-game map and minimap GUI
Total Downloads: 48,870 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
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It's always great to be able to help another Linux user !
Hope you will do the same for some one other if you will have change one day future.
Best regards,
_-Vis-_
Finland -
Hello. I always have the problem with this error message (Linux Ubuntu). Server was installed with LGSM and all necessary programs (like GDI +) were installed. What am I doing wrong?
I have the error with CentOS, Debian and Ubuntu
Code:(19:07:56) | [LustyMap] [Warning] Starting complex map split (6x). Please wait! (19:07:56) | Failed to run a 10.00 timer in 'LustyMap v2.1.39' (ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]) at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0 at System.Drawing.Bitmap.SetResolution (Single xDpi, Single yDpi) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:SetResolution (single,single) at Oxide.Plugins.LustyMap+MapSplitter.ResizeImage (System.Drawing.Image image, Int32 pixels) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap+MapSplitter.SplitMap (System.String imageId, Int32 amount) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.AttemptSplit (Int32 attempts) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap+<AttemptSplit>c__AnonStorey4.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
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I'm still having issues with packet flooding and disconnecting all clients on a resetmap. Does anyone have a solution for this? If I remove the ability to split 26x it fixes the issue but I'd like to keep that zoom level. Thanks.
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In short comment out the line around 2555 that sets the destImage resolution. See the code snip below for reference:
Code:... public byte[] ResizeImage(Image image, int pixels) { var destRect = new Rectangle(0, 0, pixels, pixels); var destImage = new Bitmap(pixels, pixels); //destImage.SetResolution(image?.HorizontalResolution ?? pixels, image?.VerticalResolution ?? pixels); using (var graphics = System.Drawing.Graphics.FromImage(destImage)) ...
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is anyone having issues with beancan genning a map image ?
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Facepunch change Procedural genaration..... Wait fixes on beancan and lustymap.
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map is appearing black since update sometimes works ok then other times its black other player get same problem also. and same problem with signs where they wont save images is this related
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on my server are map black too ! any fix ?
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I love this plugin. The only reason I have it currently disabled on my server is because I couldn't figure out how I can make it "disabled" or not visible when killed. (Death Screen). It seems to be covering up the "You were killed by" text, especially if logging in and killed while away. If anyone knows how to get it not to show on that particular screen, I would gladly reinstall!
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[LustyMap] [Warning] Your map is still in the queue to be generated. Checking again in 10 seconds
this what error?? -
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Need water_well icons
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Maps black is there a fix i have reset map and fresh installed its going black sometimes and working at moments also user arrow is flashing
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PS: Also posted a fix in page 274 for the blank map bug and the [GDI+ status: InvalidParameter] error. Good work Mr.Green 3 ! for your fix -
[DOUBLEPOST=1517601816][/DOUBLEPOST] -
Finally some more people with black maps, but still no answer on a fix.
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I just installed fancydrop and the drops are not appearing on the map once they land. Reading everyone else’s issues I guess this isn’t that big of a deal. If anyone knows what I’m doing wrong, I would greatly appreciate some input.