I just checked your server, it's probably the vending machines enabled

LustyMap
In-game map and minimap GUI
Total Downloads: 48,900 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
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hello,
After downloading update 2.1.1 now I can't see the mini-map.
What can I do?
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Is there an issue with "LustyMap" at the moment?
I've added "LustyMap" into the Plugin folder, but theres no "Config" settings? only the Icons/folders I've added into the "Data" folder. -
I've added Lusty map into my Plugins folder, and added my custom map, but for some reason there is no config file?
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Last edited by a moderator: Jun 7, 2017
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still have random player that can only see a black map
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Still no luck
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someone know where are problem
please help
http://shrani.si/f/x/ip/2vzHmQRb/rustclient-2017-06-07-15.jpg
Attached Files:
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If your config isn't generating, the plugin isn't actually running. So you ether installed it in the wrong place or your host is blocking it from running. -
I have properly installed LustyMap and ImageLibrary, as well as extracted/imported the linked icons, but still I have 0 icons showing on my minimaps...any ideas?
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Airdrops aren't showing on map properly. Spawned in airdrops do, but massdrop/supply signals don't. I have just recently installed AlphaLoot and noticed since then they don't show. Any ideas?
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[DOUBLEPOST=1496933338][/DOUBLEPOST] -
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Hey k1lly0u,
I finally took the time to dig into the code, and it looks like the NO IMAGE FOUND bug only affects those of us using a custom map. In the LoadMapImage function you're using the string "mapimage" instead of "mapimage_high". So AttemptSplit never gets to call SplitMap.
However, once I fixed that, libGDIPlus hit an exception under ResizeImage. I haven't figured that one out yet. Stack dump below.
Code:Failed to call hook 'ccmdResetmap' on plugin 'LustyMap v2.1.1' (ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]) (13:26:40) | at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0 at System.Drawing.Bitmap.SetResolution (Single xDpi, Single yDpi) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:SetResolution (single,single) at Oxide.Plugins.LustyMap+MapSplitter.ResizeImage (System.Drawing.Image image, Int32 pixels) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap+MapSplitter.SplitMap (System.String imageId, Int32 amount) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.AttemptSplit (Int32 attempts) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.LoadMapImage () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.ccmdResetmap (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Several server owners have made the changes I mentioned on page 227 and are able to use the complex map.
local windows server test, I put the changes made in the video description.
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I'm still running into problems with libGDIPlus though, so my map's still not working. -
I removed the image_data at "oxide/data/imagelibrary/image_data" removed the lustymap.cs then placed the changed plugin into the plugins folder and it split and shrunk the complex map images within seconds, after typing "resetmap" cmd in server console.