Well the plugin has a high resource cost if that's what you're asking but it won't cause lag unless you're using resources you don't have. If you type plugins into console you'll see load times for plugins. There's a difference between normality and excessiveness so just because it has a high load-time it doesn't mean that there's something wrong with the plugin.

LustyMap
In-game map and minimap GUI
Total Downloads: 50,520 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
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first the plugin is running and i got the last update. the big map will be generatet true but my minimap is wrong.
can someone tell me what to do? -
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Code:{ "FriendOptions": { "AllowCustomLists": true, "UseClans": false, "UseFriends": true }, "MapMarkers": { "ShowAllPlayers": false, "ShowCaves": true, "ShowDebris": true, "ShowFriends": true, "ShowHelicopters": true, "ShowMarkerNames": true, "ShowMonuments": true, "ShowPlanes": true, "ShowPlayer": true, "ShowSupplyDrops": true }, "MapOptions": { "EnableAFKTracking": false, "HideEventPlayers": true, "MapImage": { "APIKey": "thatismykeyhere", "CustomMap_Filename": "map.png", "CustomMap_Use": false }, "MapKeybind": "m", "MinimapOptions": { "ComplexOptions": { "ForcedZoomLevel": 2, "ForceMapZoom": true, "UseComplexMap": true }, "HorizontalScale": 1.0, "OffsetSide": 0.0, "OffsetTop": 0.0, "OnLeftSide": true, "UseMinimap": true, "VerticalScale": 1.0 }, "ShowCompass": true, "StartOpen": true, "UpdateSpeed": 1.0 }, "SpamOptions": { "DisableAttempts": 10, "DisableSeconds": 120, "Enabled": true, "TimeBetweenAttempts": 3, "WarningAttempts": 5 }
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"HorizontalScale": 1.0,
"OffsetSide": 0.0,
"OffsetTop": 0.0,
"OnLeftSide": true,
"UseMinimap": true,
"VerticalScale": 1.0 -
the position not marge -
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thank you for your help. I hope you can do something there. I am not a scripter. If someone knows what we can do help us please.
Addendum: so far was always the map completely wrong synonymous with icons. Now it is the first time that it is the right map. -
Issues:
- Mini-map zoom is defaulting to 2, even if the value is 1. The value doesn't offer anything. Fix: Complex Map: False
- There seems to be an issue with ratio control for the large map.
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i have just an idea:
change that:
Code:"ForcedZoomLevel": 2, "ForceMapZoom": true, "UseComplexMap": true
Code:"ForcedZoomLevel": 1, "ForceMapZoom": false, "UseComplexMap": true
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now i got the CL_ReceiveFilePng error .. i have read the last postings and saw that im not the only one. Knows someone how i can get the map Working without Players how will be kicked?
i dont know what i can do now. i will make the map off but it cant be the end of the song.Last edited by a moderator: Jan 18, 2017 -
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yes it works.... from 17.00 to 21.00.. after that time the errors came to my server.. to all players.. he has a problem with a file in storeage.. but i dont can say how is the file. and a mapreset dosnt help.
Last edited by a moderator: Jan 18, 2017 -
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Is there a way to disable the minimap, and just let the big one ("m") ?
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"MinimapOptions": {
"ComplexOptions": {
"ForcedZoomLevel": 2,
"ForceMapZoom": false,
"UseComplexMap": false
},
"HorizontalScale": 1.0,
"OffsetSide": 0.0,
"OffsetTop": 0.0,
"OnLeftSide": false,
"UseMinimap": false,
"VerticalScale": 1.0
},
"ShowCompass": true,
"StartOpen": false,
"UpdateSpeed": 1.0
This should work, you have to disable everything related to the minimap in-order to stop it re-opening. I urge you to read through the config, because the answers are mostly right infront of you -
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There is a bug when u let openned the main map for a long time, it closes automatically and then when you open it again you cant close it, they begin to overlap everytime you press "m"
and now im getting a lots of "Look rotation viewing vector is zero" in the consoleLast edited by a moderator: Jan 19, 2017