Hello everyone!
I know there is already a thread about it, and I already have done everything that was posted there.
But our server has the problem that the server fps is always around 50. About a week ago, it was around 300, with even more players than now!
I have really no idea how to solve this issue. The server itself cant be the reason, it has a 1 Gbit connection, 32 Gigs of RAM, 2 SSDs, an i7 4790 Processor.
If you want to look at the fps yourself, search for "Wolf" at playrust.io, our server is the "[!DE]Wolf Fighters..." one. (I hope its not a problem if I post the name here)
Our launch parameters look like this:
I really hope that someone can help me to resolve this issue, I really tried everything and see no way how to solve this by myself.Code:D:\Server\Rust\rust_dedicated\RustDedicated.exe -batchmode -server.port 2700 -server.hostname "XXXX " +load -server.seed 54321 -server.maxplayers 120 -server.worldsize 6000 -server.save 300 -chat.serverlog 1 -server.identity Main -spawn.max_rate 2 -spawn.max_density 1 -rcon.password XXXX -rcon.port XXXX +decay.scale 0
Greetings and thanks for your help!
Low server FPS
Discussion in 'Rust Discussion' started by Grompel, Jan 23, 2016.
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Questions:
- Are you running a Desktop OS or Server OS
- Is your fps.limit set to "-1"
- Is your process priority set to "Realtime" or "High"
- Is the network using an "on-board" or true network card ( it should be a card and an Intel NIC if possible )
- Have you used any tools to look at your network card throughput- it could be putting too much of a load on the CPU ( if you don't use a good card )
- Have you disabled unnecessary programs, services and network protocols
Last edited by a moderator: Jan 23, 2016 -
Okay, that are some interesting questions:
- It runs on Windows Server 2012
- No, its not set to that. We "played" a little bit with the fps.limit command, but it had no effect. Do i have to add fps.limit to the start batch and what parameter?
- Process priority is set to High, is Realtime better?
- I think its an onboard Card, because its an Realtek driver
- Yep, I used a tool that checks the ports (what programs uses which ports, program is called "CurrPorts"), but I have only ran it a few times
- On the dedicated machine are some other servers and programs running. But I already checked how much traffic/power they are using, nearly none
Could you define services and network protocols closer?
Thanks for helping me! -
Same problem here similar specs.. with 100+ players i get 12fps on the server! limit is set to -1 so no idea..
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bigger map = more AI = lower fps.
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how many colliders are you at? of course after wipe would be the best fps. until people build stuff or have a high count online
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How can I find that out?
The only thing I see are around 200.000 "ents" in the console window. -
Type save in console that's how you get your ents. Its just stupid how after 2-3 days if a wipe and 100+ players we get bad rubber banding.. Cpu gets to 30% and the RAM hasn't been above 10GB...
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Around 187.000 ents. Well, the performance isnt the issue actually, our CPU has 5-6% load from Rust, and its never more than 5GB.
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Mine is only a quad core but it uses all the Cores but surely with 4 Cores all working rust would be smooth?
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When I get on my pc later I'll show you the performance moniters on the dedi box see what you think being a server host your self
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@Sir Eb This is what my resources look like.. looks to me like its using all 4 cores
http://i.imgur.com/dhwmUjM.png?1
http://i.imgur.com/nKvoVpr.png?1