Noviets updated LootChests with a new update entry:
1.0.8
LootChests
Moved
Total Downloads: 3,131 - First Release: Jan 29, 2016 - Last Update: Jul 17, 2017
- 5/5, 16 likes
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Hi lootchest dev,
Is there any possibility that you can add a command /loottimer or something like that so the members can know when the next Loot crates will spawn. -
So I wanted to have two sets of loot chests going off, I tried making it "lootchests2" and went in and renamed everything from lootchests to lootchests2 in the installation file. Everything seemed to work fine, it even said chests were spawning for it, but no chests ever did. Was there more I needed to do other than rename all the references in the install file?
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Greetings, im running a custom map "Primap" and was setting up the loot chests. on my old server they seemed to spawn most everywhere by default. Sadly i am sure the X,Y,Z info is different for this map. checking from corner to corner its X -3707 Z 3843 "im sure its closer to 3900 each but i couldn't reach all areas" and the Y seems to go 0.0 for a large part of the map all the way up to 577 for the snow mountain. This is the layout Imgur: The most awesome images on the Internet. I don't know if i need to set up separate locations or just do a map wide random spawn. Any help would be greatly appreciated .
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Noviets, after loading LootChests and updating item list when I /reload LootChests it says that it is not loaded.
The log detail is not very long, so I'll paste it here... Please let me know what I need to do.
Code:04:00 [Info] Loaded plugin LootChests v1.0.8 by Noviets 04:00 [Error] Failed to initialize plugin 'LootChests v1.0.8' (JsonReaderException: Input string '1-3' is not a valid integer. Path '12', line 2, position 10.) 04:00 [Debug] at Newtonsoft.Json.JsonTextReader.ParseNumber () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadInternal () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonReader.ReadAsInt32Internal () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 04:00 [Info] Unloaded plugin LootChests v1.0.8 by Noviets 04:00 [Info] No previous version to rollback plugin: LootChests
Attached Files:
Last edited by a moderator: Oct 11, 2016 -
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Whenever I have more than one item drop from the loot chests the 2nd item is always the same, and is always the last item in the lootchests loot table.
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@Noviets
What can i do in ChestList.json ?
The file is empty all the time -
/LootChests time
Please upgrade -
Please, upgrade \ пж обнови этот чёртов плагин!
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Noviets updated LootChests with a new update entry:
1.0.9
[DOUBLEPOST=1492180863][/DOUBLEPOST] -
I can edit cheests spawn time on hangars with this plugin?
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Get it here: SpawnConfig for Hurtworld | Oxide -
Noviets updated LootChests with a new update entry:
1.1.0
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Noviets updated LootChests with a new update entry:
1.2.0
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Commenting on the old "chests will not appear on top of cliffs and buildings," it really is irrelevant to me either way but the chests do indeed appear on buildings... just fyi. Been like that forever but I never noticed that part of the description until today XD. They also sometimes appear in mid air.
Of more importance to me.... can you make this plugin so it uses a normal radius? AKA the area completely surrounding your given coordinates? Right now it uses some sort of weird "right angle" radius where the crates all spawn in a 90 degree radius from a spawn point. Not sure why it's always been like that, but it has made it quite a pain to specialize locations for it. -
Yeah I am actually going to change that to use a radius right now.
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Noviets updated LootChests with a new update entry:
1.2.3
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Noviets updated LootChests with a new update entry:
1.2.4
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Also just need a confirmation here. Is the number of spawns "spawn per location" or "total spawns among all locations" ? It used to be "spawn per location". Would prefer it to be "total spawns among all locations"
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So for example; if you want a total of 10 chests and have 5 locations, just set the spawn amount to 2