1. I've got some long running code in OnTick that used to consume 100% of the CPU while getting its work done, since the last patch this appears to be capping at 25% exactly.

    Any clues as to what's happened? Has something changed Rust side causing these issues that I've missed?
     
  2. Perhaps you should consider a new approach that doesn't come in that heavy. What exactly are you trying to achieve?