I've got some long running code in OnTick that used to consume 100% of the CPU while getting its work done, since the last patch this appears to be capping at 25% exactly.
Any clues as to what's happened? Has something changed Rust side causing these issues that I've missed?
Long running code in OnTick appears to be CPU capped
Discussion in 'Rust Development' started by lukeacl, Jun 5, 2016.
