
Loading Messages
Show your own customizable texts on loading screen.
Total Downloads: 5,577 - First Release: Jan 15, 2018 - Last Update: Apr 19, 2018
- 5/5, 27 likes
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after update all work, but after server restarted:
Attached Files:
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Thanks for the queue support!
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VVoid updated Loading Messages with a new update entry:
1.0.3
[DOUBLEPOST=1516620455][/DOUBLEPOST] -
somehow this cause lag or something?
just wondering -
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I think this would be better if it overrode the new tips in the loading screen. Should check if that's possible, would eliminate flicker completely.
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Is there a way to make text only show on the queue screen and not the loading screen?
When a player is already connected and dies they have to load when they spawn again, this can be bad for streamers and will hint at what server they’re on. If I wanted to exclude this plugin from the loading screen would I just leave the fields blank? If not can you add the option to enable/disable the loading messages/queue messages? Unable to test this at the moment. -
Will this lower the loading when connecting to the server. ?
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error since oxide update today. just fyi
Code:(16:00:34) | Failed to call hook 'OnServerInitialized' on plugin 'LoadingMessages v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadingMessages.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LoadingMessages.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
Wulf updated Loading Messages with a new update entry:
1.0.4
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after update:
Error while compiling: LoadingMessages.cs(268,90): error CS1061: Type `ConnectionQueue' does not contain a definition for `nextMessageTime' and no extension method `nextMessageTime' of type `ConnectionQueue' could be found. Are you missing an assembly reference?
What can i do? -
Wulf Community Admin
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Hello, pretty nice, the flickering is a bit annoying but this mod is what i've searched for long ^^ Could you add an option in the random message mode to not take same message a second time? It's a bit weird if you add funny loading messages but they repeat. Thanks for this Plugin <3
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Disregard!