Loading Messages

Show your own customizable texts on loading screen.

Total Downloads: 5,577 - First Release: Jan 15, 2018 - Last Update: Apr 19, 2018

5/5, 27 likes
  1. Nice update
     
  2. after update all work, but after server restarted:
     

    Attached Files:

  3. Thanks for the queue support!
     
  4. Does this for me too. All I had to do was "o.reload LoadingMessages"
     
  5. VVoid updated Loading Messages with a new update entry:

    1.0.3


    [DOUBLEPOST=1516620455][/DOUBLEPOST]
    Yea, thanks. There was a problem indeed.
     
  6. somehow this cause lag or something?
    just wondering
     
  7. Normally, it's should not happen, unless you set the timer to much lower values.
     
  8. I think this would be better if it overrode the new tips in the loading screen. Should check if that's possible, would eliminate flicker completely.
     
  9. or be able to modify those tips and put some of their own, for me it would be incredible!
     
  10. Is there a way to make text only show on the queue screen and not the loading screen?

    When a player is already connected and dies they have to load when they spawn again, this can be bad for streamers and will hint at what server they’re on. If I wanted to exclude this plugin from the loading screen would I just leave the fields blank? If not can you add the option to enable/disable the loading messages/queue messages? Unable to test this at the moment.
     
  11. Will this lower the loading when connecting to the server. ?
     
  12. error since oxide update today. just fyi

    Code:
    (16:00:34) | Failed to call hook 'OnServerInitialized' on plugin 'LoadingMessages v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.LoadingMessages.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.LoadingMessages.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  13. Wulf

    Wulf Community Admin

    Wulf updated Loading Messages with a new update entry:

    1.0.4

     
  14. after update:
    Error while compiling: LoadingMessages.cs(268,90): error CS1061: Type `ConnectionQueue' does not contain a definition for `nextMessageTime' and no extension method `nextMessageTime' of type `ConnectionQueue' could be found. Are you missing an assembly reference?

    What can i do?
     
  15. Wulf

    Wulf Community Admin

    Update Rust and Oxide, you’re outdated.
     
  16. Hello, pretty nice, the flickering is a bit annoying but this mod is what i've searched for long ^^ Could you add an option in the random message mode to not take same message a second time? It's a bit weird if you add funny loading messages but they repeat. Thanks for this Plugin <3
     
  17. Disregard!