1. This is prototype / blueprint/ idea that plug-in developers or server owner can develop for a system that give "VIP's" The option to have different types of vip kit. You could make it that it will spawn in different buildings if a user enter a command for that building (eg. User enters /vip vault he will get a copy of a saved vault if he/she enter /vip kit, they will get metal frags or what ever you want in their inv)

    it needs work, but this is a just an idea for people to use

    FYI, Im from C++ and C# is new to me so this is kinda written in my c++ thinking, but its self explanatory :)


    Code:
    bool used = false;void function_For_Kit()
    {
        bla bla bla
        Code that:: Gives player metal frags stones etc;  
        has_user_used_kit = true;    saves data for that player inside text DOC or somewhere, so it doen't reset vip after restart.
        used= true;
    }void function_For_Vault()
    {
        bla bla bla
        Code that:: Spawns a vault infront of player
        has_user_used_kit = true;
      
        saves data for that player inside text DOC or somewhere, so it doen't reset vip after restart.
        used= true;
    }while(vip == true)
        {
      
            Get input from user and to see what he wants to call in;
          
            while(has_user_used_kit == false)
            {
                if (user_input == vault)
                {
                    function_For_Vault()
                }
              
                else if (user_input == kit)
                {
                    function_For_Kit();
                }
              
                else
                {
                sends error to chat if value is unkwown
              
                if(used == false) // trying to avoid loophole for infinite kits (optinal)
                 {
                 has_user_used_kit = true;
                 }
                }
            }
        }
    
     
    Last edited by a moderator: Jul 14, 2015