That error is from the Rust update. See the Release Changelog for a fix for it. It's the ConsoleSystem.Run change.

LastName
Stores all player usernames
Total Downloads: 1,594 - First Release: Jul 14, 2015 - Last Update: Jul 25, 2018
- 5/5, 5 likes
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Wulf Community Admin
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Wulf Community Admin
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Oxide 2.0.0 for 1156.85
After last update it works, thanksLast edited by a moderator: Feb 10, 2017 -
@deer_SWAG
Id be interested in ability to tack on a players original name to chat messages (as opposed to replacing current name), so that if they change their name it will show their current name and original name
Reference ----> Rust - Permanent player identity | Oxide
Would you be interested in developing this deer? -
Code:
LastName.cs(46,8): warning CS0114: `Oxide.Plugins.LastName.LoadDefaultMessages()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultMessages()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword /home/rust/rust/serverfiles/Oxide.Core.dll (Location of the symbol related to previous warning)
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Wulf Community Admin
@deer_SWAG, some suggestions missing standards per plugin submission guidelines
- Should be using Interface.Oxide, not Interface.GetMod()
- Should be using player's ID string with Lang API for localization
- Should be using Name, not Title for data file and unloading
- No need to delay loading in Loaded() hook, use Init() instead
- LoadDefaultMessages is called automatically by Oxide, remove from Loaded()
- Would recommend saving data only OnServerSave, not every time a player connects
- LoadDefaultMessages() and LoadDefaultConfig() should be overrides or new to avoid warnings
- Would suggest removing the oxide.unload usage and instead creating a new data file; else use the method to unload instead
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Hello, here's what I write when I log on to the server:
Attached Files:
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