Kill Feed

Displays a basic Kill Feed on screen!

Total Downloads: 17,869 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017

5/5, 36 likes
  1. To center the Kill Feed horizontally just set 2.6.1 x to 0.5.
    To put the Kill Feed at the upper part of the screen set 2.6.2 y to something between 0.5 and 1.0.
    By fade out you're probably referring to the time it should take until the Kill Feed disappears again after a new feed entry has been entered. If that's the case set 2.4 destroyAfter to x seconds. If that's not the case and you are instead referring to the time it should take for an entry to fade out, i.e. to disappear gradually, then set 2.8.2 out to x seconds.

    I thought I offered one of the better structured configurations. Especially considering that I explained all configuration values in detail in the overview section. Sorry for the trouble.
     
  2. Not your fault lol, I just have a brain fart sometimes thx for the help I'll just send the donation to you.
     
  3. is there a way to make kill feed disappear after so many seconds
     
  4. Read through 2.4 destroyAfter in the overview section.
     
  5. Tuntenfisch updated Kill Feed with a new update entry:

    1.11.4

     
  6. @Tuntenfisch

    i get this error :

    Code:
    [Oxide] 4:34 PM [Error] Failed to call hook 'OnLootEntity' on plugin 'KillFeed v1.11.4' (InvalidCastException: Cannot cast from source type to destination type.)
    [DOUBLEPOST=1452350392][/DOUBLEPOST]
    Code:
    [Error] Failed to call hook 'OnLootEntity' on plugin 'KillFeed v1.11.4' (InvalidCastException: Cannot cast from source type to destination type.)
    4:35 PM [Debug]   at Oxide.Plugins.KillFeed.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  7. Are you on the latest oxide version 2.0.1704?
     
  8. nope previous one. i have 100 player on the server righht now. i didnt want to restart the server. i tired my test server with 1702 version of oxide it worked.
     
  9. Yeah it's only compatible with version 2.0.1704
     
  10. update for the new gun ?
     
  11. Technically you can add the new gun yourself through the config file. I didn't update the default config because I wasn't able to extract the icon of the new game and rust wikia seems to have trouble extracting the new icon as well.
     
  12. Tuntenfisch updated Kill Feed with a new update entry:

    1.11.5

     
  13. Dude i put that image on the forum, then saw it was thompson image.... I found it on internet as semi auto rifle xD........ I cannot delete from forum so.... Until soomeone uploads a correct one my img will stay. So the photo u used is a thompson xD
    [DOUBLEPOST=1453044311][/DOUBLEPOST]Just saying
     
  14. Yes I'm aware that it's the Thompson, but since the link won't change once it's updated to the proper image, I decided to go with that. Thanks for trying to keep the Rust Wikia up to date tho.
     
  15. np! I'll try to update the wiki asap with the correct image :p
     
  16. Bug that overlaps... fix plz!(fade in/out)
     
  17. I'm aware of that. The thing is, there is no elegant solution to fixing this that I know of. I will definitely look into it, but no promises. It's a minor inconvenience at best anyways, in my opinion.
     
  18. can u add a window for showing the furthest shot/kill on animals/players

    like a record holder player for the furthest shot and a record for most kills

    then just display it in a tab or with a command ?
     
  19. Added new semi auto rifle :D Also, can you make independent fades for each entry? Like in Call of duty feed?
     
  20. Good job!

    Regarding your question, I'm not quite sure what you mean by "independent fades".
    [DOUBLEPOST=1453340853][/DOUBLEPOST]
    This seems like a feature for a standalone plugin to me, so probably not.