
JPipes
Pipes that automatically transfer items between boxes, furnaces, turrets, quarries, etc.
Total Downloads: 3,674 - First Release: Apr 9, 2017 - Last Update: Feb 1, 2018
- 5/5, 30 likes
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G'day J
Nice plugin mate but it has one huge flaw right now, it can be used for dupping including C4!
When you smack a pipe and open the FILTER you can place an item in there and then take it out which gives the original and the one removed, this works for survey charges and anything else you put in there.
Can you please fix this ASAP as I want to use this plugin on my server starting tomorrow.
thanks Dean. -
[DOUBLEPOST=1492079862][/DOUBLEPOST]NEVERMIND i just found it -
Fixing this dupe bug is top priority now. I'm going to try my best to fix it in time for the rust update later today. But I'm leaving to go on a family vacation today and won't be back 'till Tuesday. I'm taking my laptop with me and I'll see if I can take advantage of some downtime to fix things.
Thanks for finding this dupe bug ╤╠╣Ё ۞ ßÖ§§™!!Last edited by a moderator: Apr 13, 2017 -
Just an idea that might work if you don't get time to do a full fix before you leave for vacation, is it possible to do a quick fix but making it so Admins can turn the Filter option off in the config?
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Can you also make it so that when we walk on pipes, we won't get kicked by anti-cheat? It seems to be giving us an Auth error.
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101 something
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to turn antihack off.
Code:antihack.enabled false
Code:antihack.enforcementlevel 0
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Hello, I have this question. And how to assign access rights for this? I want to make it limited for people.
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no longer works due to update cannot use the p key same with anyplugin that has a key binding
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Wulf Community Admin
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anyway to stop pipes decaying on use
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there still decaying and when u upgrade a pipe the other pipe connected loses health
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Hello. Thanks for the plugin! Is there a way to fix this? You can build a set of pipes and the boxes with the loot. You can do strengthening elections? For example, you can only strengthen the tree?
Attached Files:
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just a suggestion: in ur todo list there is a bug to fix: EAC kick level 101 when you walk on pipes. mb its possible to make these pipes not walkable by removing collision meshes for pipes, etc?
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