JPipes

Pipes that automatically transfer items between boxes, furnaces, turrets, quarries, etc.

Total Downloads: 3,705 - First Release: Apr 9, 2017 - Last Update: Feb 1, 2018

5/5, 30 likes
  1. Hello I'm having a problem getting the permissions to work ...how do u set them up for all plays...just says you don't have permission
     
  2. type this in console --------> grant group default jpipes.use <------
     
  3. Nouthing still just says you don't have permissions
     
  4. type oxide.grant group default jpipes.use
     
  5. that worked thank you guys very much
     
  6. I added this question to the FAQ page since I get it a lot on the discord server too.
     
  7. TheGreatJ updated JPipes with a new update entry:

    0.5.6

     
  8. Code:
    (22:46:00) | JPipes was compiled successfully in 1793ms
    (22:46:01) | Failed to call hook 'OnServerInitialized' on plugin 'JPipes v0.5.6' (NullReferenceException: Object reference not set to an instance of an object)
    (22:46:01) | at Oxide.Plugins.JPipes.getchildcont (.BaseEntity parent, UInt32 id) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.JPipes+jPipeData.toPipe (Oxide.Plugins.jPipe p) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.JPipes+jPipe.init (Oxide.Plugins.JPipes pplug, UInt64 nid, Oxide.Plugins.jPipeData data, System.Action`2 rem, System.Action`4 mover) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.JPipes.OnServerInitialized () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.JPipes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (22:46:01) | Loaded plugin JPipes v0.5.6 by TheGreatJ
    (22:47:47) | assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/pine-3.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    
    How do I fix this
     
  9. It looks like it couldn't find the quarry/pump for a pipe when it loaded.
    Does this keep happening?
    Do the pipes still work with quarry/pumps?
     
  10. IDK I will check when I get on today and let you know.
     
  11. they do not work with Quarry are pump
     
  12. You can't connect them or do they disappear after your restart the server?
     
  13. they disappear and never connect
     
  14. The parenting system changed again. I won't have time to look at it this weekend.
     
  15. TheGreatJ updated JPipes with a new update entry:

    0.5.7

     
  16. I have one Problem with the Plugin. The Problem is you can only use Single or Multi Stack. In Case of Multistack there should be an option to regulate the slots who get filled.
    When i want to burn multiple Slots the pipe fills all Slots, so there is no space for wood or the refined resources und the furnace drop it out and stop working. Can you put in the function of
    regulating the Slots who get filled by the pipes with multi stack?
     
  17. Dude, TheGreatJ, your name implies it all, this plugin is fantastic! I recently got the admin of the server im on (Mouseland) to implement it. It works beautifully. Im just curious where i can find resources to learn more about the partnership you have with FurnaceSplitter. Running into an issue with BarBQs putting whole stacks of Bear meat in them and not cooking them at all. Only works if i manually do it. Thanks again for the awesome plugin and i hope your game youre working on comes out flawless!
     
  18. Thanks!

    The partnership with furnacesplitter started here: JPipes | Page 2 | Oxide

    With the bbq, does the pipe have auto-starter turned on?
    Does this only happen with bear meat?
    And are you using furnace splitter?
     
  19. Youre very welcome TheGreatJ, and i tested it with deer meat and pork with "Turn On" being displayed under furnace splitter, and Auto Starter On, ending with them just being moved over with them not cooking.
    So i tried it with "Turn Off" being set under Furnace Splitter and same outcome. Tried it with "Total stacks" being set to 0 and 1.
    0 = No move over (of course lmao)
    1 = whole stack being moved but no cooking initiated

    Tried turning it off and back on manually (the bbq), and it all started cooking.
     
  20. Nevermind scratch that. Just started working. Had to make sure the buttons were Red instead of Green, signifying that they were on. Plus has to set how many Stacks to match up the free spots in the bbq so it wouldnt over stack i guess lmao