Join/Leave Messages [Unmaintained]
Discussion in 'Plugin Support' started by mvrb, Apr 15, 2015.
-
-
Mathias updated Join/Leave Messages with a new update entry:
Added support for multiple lines in MOTD
-
That you very much
-
-
and a possible amount of time spent on this server addition lol
-
Wulf Community Admin
-
I would use it
-
I think I could make a feature that brodcasts:
playerName has connected to the server! (Join message - Broadcast)
playerName has 327 hours in Rust (Join message - broadcast - can be disabled)
Welcome to the server, playerName! Please read our /rules. (MOTD - can be disabled)Last edited by a moderator: Apr 21, 2015 -
and if not he could make a new one lol
[DOUBLEPOST=1429596338][/DOUBLEPOST]who chat next to name they have it for 1.18 and I loved it
[DOUBLEPOST=1429597570][/DOUBLEPOST] -
I'll second to having that also.
-
How do I get /rules or /help working?
-
Wulf Community Admin
-
Is there an Experimental Version too?
I tried to install it (yes i am blond) and got this Error:
Code:[Oxide] 8:40 PM [Error] Failed to call hook 'OnPlayerConnected' on plugin 'Join-Leave Messages' File: JoinLeaveMessages.lua Line: 27 invalid arguments to method call: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
-
thank you!
-
Hi Mathias,
I recently installed your plugin on my server, and have run into some difficulties:
When someone connects, the plugin broadcasts, but it says:
displayName has connected to the server
It doesn't seem to be "grabbing" the player name correctly (it actually says "displayName", that's not a placeholder)
Secondly, on disconnect, no message in-game is generated at all.
Looking at my RCON, I got the following error message when a user disconnected:
Code:[Oxide] 12:26 PM [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'JoinLeaveMessages v1.0.4' File: JoinLeaveMessages.lua Line: 34 attempt to call method 'GetLocalData' (a string value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
-
Wulf Community Admin
-
DOH! Thanks Wulf... It's listed in my providers "approved addons for Experimental"... I will have to let them know that's not the case.