Rust Jobs / careers

Discussion in 'Plugin Requests' started by YopHack, Jun 14, 2018.

  1. Hi, I do not find any job plugin, can you help me?
     
  2. Up, please help me :'(
     
  3. If you can provide some details on your need, it will be easier to let you know if it exist or not
     
  4. a plugins where you can work, with a bigger payday, like on a rp server
     
  5. Please... help me
     
  6. By job did you mean something like miner, gathered, reseacher, seller, etc? If so no there is not yet
     
  7. Yes it's good, I saw on servers that he has a plugin for the job, can be paid?
    Please help me find some plugin.
     
  8. I've searched on paid plugin list, and there is no reference on a job / career plugin, maybe the server you said probably dev they own version or asked for a private plugin
     
  9. Okay, thanks for your help
     
  10. Started a plugin for a rust RP JOB,
    thinkin about :

    daily/weekly/monthly paid amount in RP only

    . cooker (meat barbecue man)
    . water and fisherman (water distribution and fish)
    . freshmeat hunter (kill and meat distribution)
    . miner (ore gathering)
    . pve security (npc kill, wolves and bears)
    . port boat man
    . car garage man
    - the first I would realise : HEMP FARMER !!!!! (if any dev would join me on this .cs !)
    . ?!?! others to find

    tell me more !
    :p
     
    Last edited by a moderator: Jun 18, 2018
  11. I was thinking about making a plugin but don't have so much time.
    I was thinking about:
    -woodcutter (collect wood)
    -fisher (collect fish)
    -bank (keep money in bank where it's proctected)
    -seller (work in shop, so he have to buy to all other and sell to a shop)
    -stocking man (will be used to keep items in securited place)
    -miner (collect stone/iron/hq)
    -farmer (collect hemp and all related thing)
    -hunter (collect meat on wolf/bear/etc)
    -hospital (doctor mean heal craft)

    Have fun and good luck xD
     
  12. Tx sami37;

    for moment, I list this kind of jobz :

    * JobDoctor
    * JobFisherman
    * JobBanker/Stocker
    * JobHempFarmer
    * JobSecurity
    * JobMechanics
    * JobCasino
    * JobCooker
    * JobBoat


    any help would be really appreciated :p
     
  13. I guess:
    -JobHempFarmer will trigger OnCollectiblePickup(Item item, BasePlayer player)
    -Miner, hunter and woodcutter will trigger OnDispenserGather(ResourceDispenser dispenser, BaseEntity entity, Item item)
    Code:
                var gatherType = dispenser.gatherType.ToString();
                SkillType skillType;
                switch (gatherType)
                    case "Tree":                    break;
                    case "Ore":                    break;
                    case "Flesh":                        break;
                    default:                    return;
                }
    
    -Researcher trigger OnItemCraft(ItemCraftTask task, BasePlayer crafter),
    OnItemResearch(ResearchTable table, Item, targetItem, BasePlayer player) and
    OnItemResearched(ResearchTable table, float chance)
    -Doctor will probably trigger OnItemCraft(ItemCraftTask task, BasePlayer crafter) too

    For the rest i let you search :)
     
  14. For something like security, you can certainly do it. You need 3 pieces, a contract (object which defines safe players and security guard), a zone (object that defines the land area where only safe players are allowed), and finally to hook into either OnPlayerAttack or OnEntityTakeDamage to assign points when a security guard damages a player not on the safe list! Happy writing.


    Edit - Also a plugin like this does exist ZLevelsRemastered
     
  15. Thank you Pois0n !


    for now I started "JobCooker" !
    I made the CUI and some functions are working :p

    screenshot here : Job Cooker01


    Hope my first plugin will be soon approved (uploaded 4 days ago) - a chatgame
    than ill upload a second one (a chatgame too)

    and maybe JobCooker will be over soon !


    Question : on the way to deliver meat .... :

    in a box.id spawned, using OnPickup item ? (choice I made)
    Or by giving meat to client inventory, while retrieving it from Cooker.... ?
    Or non cooker makes command by CUI panel ?

    What do you think ?
     
    Last edited by a moderator: Jun 22, 2018
  16. This is what i will process if i have to do the plugin.

    From a public place, maybe by using NPC, players will have to speak to the npc that will display a menu with everything they can eat.
    Each time they click on "Add" it will insert the product in a personnal and temporary cart.
    Once they done their choice, they press "Order" button and it will be sent to the cooker.
    The cooker prepare everything, and once it's done, they got a menu where all command are displayed with a "Serve" button.
    The button will spawn a box with the meat in at the player position or on a table.
    You can take money from the command process or at the end of lunch.

    Sry for my english :)
    Have fun & good luck :)
     
  17. Thanks a lot Sir !

    nice idea for food delivery ! and the way to command it with a NPC !
    I note it !
    Want it without economics or money but only server rewards.


    I've started on this :

    COOKER VIEW
    - you open the cooker panel with a chat command, and everything is on it
    - you clic to become a cooker
    - you clic to spawn a storage (the hooks here for counting meats)
    - you clic to set a 'cooker zone' (hooks with zonemanager)
    - on the panel, cooker can broadcast his box position

    - the timer goes for daily bill (pay time will be midnight, callculated on the hours made)
    - there are 3 periods of serving by day (7h/9h - 11h/14h - 18h-23h)
    - at each period, a type of meat is choosen and displayed on the cooker panel
    - only the 'today's meat' is counted. gathered, cooked and burnt - for bonus RP
    - statistics on the panel are saved in data over time
    - random bonuses are displayed on panel (give confort, place a chair, place a table, place a sign, etc with hooks extended as dependencies)

    CLIENT VIEW
    - on these periods , when clients gets in zone,
    a CUI Cooker client panel opens
    displays the period choosen meat
    and its caracteristic
    even burnt

    - and then a mini game happens, but i dont know yet.


    i'd love to make the cooker movable by picking the box, but its ID change on pickup, and the hooks are no more possible on the cooker's box (not at my level).

    but when player stops to be a cooker, box/zone are killed, so it's easy to rejoin cooking and spawning a new box/zone
    it's not so far of a on-the-walk cooker

    it sounds good ?

    i've done almost half of it
    hope some dudes will like it
     
    Last edited by a moderator: Jun 24, 2018