I've used Crafting Controller, but it doesn't do batch crafting, which my players love. Any further help getting ItemSkinRandmizer to work with MagicCraft? Norn said that MagicCraft hasn't used random skins for while now.
Item Skin Randomizer
Randomizes item skins on item creation
Total Downloads: 18,545 - First Release: Sep 2, 2015 - Last Update: Apr 6, 2018
- 5/5, 64 likes
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Anyone else finding that certain skins are not being crafted despite them working a couple of weeks ago?
Is there a specific reason behind this? -
Someone could please add a permission?
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Code:
(18:44:37) | [Oxide] 14:44 [Error] Failed to call hook 'OnItemCraft' on plugin 'ItemSkinRandomizer v1.2.1' (ArgumentNullException: Argument cannot be null. Parameter name: source)
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For some reason our players don't get?
Some off our players got the new skins
and want to use them.
Kind regardsLast edited by a moderator: Nov 30, 2016 -
I love your plugin and like to ask you if it would be possible for you to create random skins not just when crafted but also when looted in boxes/crates.
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@Wulf Hi, just wondering, why did you take down the attached permission files? Anyway, is there a guide regarding plugins and permissions interactions so I can write those myself? Thanks.
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Wulf Community Admin
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Wulf Community Admin
Code:permission.RegisterPermission("itemskinrandomizer.use");
Code:if (!permission.UserHasPermission(crafter.UserIDString, "itemskinrandomizer.use")) return;
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Code:Error while compiling ItemSkinRandomizer.cs(23,15): error CS1501: No overload for method `RegisterPermission' takes `1' arguments
Code:Error while compiling
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I keep getting "Skin 10120 wasn't downloaded" is the plugin broken atm ? or what is it from ?
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Wulf Community Admin
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but it keeps spamming it ingame console, is their a way to disable it from spamming it in the console ?
http://i.imgur.com/KGqOqun.png -
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Hi guys I managed to put the permission copy the following so that it works ah the permission is: itemskinrandomizer.use
Last edited by a moderator: Dec 3, 2016 -
Code:
76561198312419584/Eugene disconnecting: NullReferenceException: Object reference not set to an instance of an object Rust.Workshop.Game.WorkshopInventoryCraftingControls+<>c.<OnChanged>b__22_0 (Rust.Workshop.Game.WorkshopInventoryItem x) System.Linq.Enumerable+<CreateGroupByIterator>c__Iterator5`2[Rust.Workshop.Game.WorkshopInventoryItem,Facepunch.Steamworks.Inventory+Definition].MoveNext () System.Linq.Enumerable.Count[IGrouping`2] (IEnumerable`1 source) Rust.Workshop.Game.WorkshopInventoryCraftingControls.OnChanged (Rust.Workshop.Game.WorkshopInventoryItem[] items) Rust.Workshop.Game.WorkshopInventoryCraftingControls.Update ()Version: 17750
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rust update, bug repot?
Code:[12/09/2016 04:57:23] [Oxide] 04:57 [Debug] at Oxide.Plugins.ItemSkinRandomizer.<OnServerInitialized>m__0 (Int32 code, System.String response) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>m__1 () [0x00000] in <filename unknown>:0
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Wulf Community Admin