InvFoundation

Invulnerable foundation

Total Downloads: 694 - First Release: Aug 23, 2016 - Last Update: Mar 25, 2018

5/5, 5 likes
  1. Thanks, looks like it's working perfectly right now! I can damage my own entities now.

    But "UseBuildingOwner" is not doing anything yet. I built one foundation with a wall to test and it doesn't let me. What's the difference between building and entity? I guess Building lets all owners of "one" entity inside a whole building mess around with the foundations? But it doesn't work now.

    Could be a nice feature, cause players can raid, build one entity inside the building and damage the foundations however :p
     
  2. @sami37 Any chance we can get high external walls and gates to scale damage on this plugin? Everyone's having a hard time with players using building blocks to surround bases, quarries, etc. instead of high externals like it used to be.... it's killing our entity ceilings. Smart people have little building block quarries like this:
    upload_2018-6-16_23-42-36.png

    But we keep getting idiots who build like this:
    upload_2018-6-16_23-43-18.png

    It's killing Rust servers, we need to buff high externals to that of armored walls.
    Sincerely appreciate any inquiry into adding high externals into your plugin!
    Thanks!
     
  3. Hello, thanks for your interest on this plugin.
    About High Wall, did you try Damage Control , it seem to be what you are looking right now.
     
  4. When I originally asked for this the problem on my server was people getting foundation raided... sadly Rust has changed a lot since then
     
  5. Yeah thing about that is it's all or nothing, so you either have invincible walls, or regular walls, I just need to give them 2000 HP.
     
  6. look at building config
     
  7. In the FAQ i just see this:
    Code:
    Building is a special case. It allows toggle immunity for certain building components. This is to mimic the cool functionality Colon Blow did. You can toggle the following building elements to be invulnerable from normal damage:
    Foundation
    Wall
    Floor
    Door
    Stairs
    Roof
    Tool Cupboards
    Deployables
    High Externals
    Others
    So i guess you can control damage on High Externals with "/dc set building highexternal 50" without touch to the rest no?
     
    Last edited by a moderator: Jun 18, 2018
  8. what plugin would this be to change the damage on a high external wall ?
     
  9. I have mspeedie looking at how to set HP for walls. They say it works, maybe it can be published.
     
  10. @Wombat I would use this: ConstructionConfig to set the health of certain items higher then default, I havent used it in quite some time but If I remoember right you can set how much what type of damage does