InstantSmelt
Smelt resources as soon as they are mined
Total Downloads: 3,391 - First Release: Feb 24, 2017 - Last Update: Jun 14, 2018
- 5/5, 5 likes
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[DOUBLEPOST=1509636109][/DOUBLEPOST]Would it be possible to add a True/False setting in the config for whether or not it smelts Tuna Cans? Otherwise, nobody using this will be able to make tuna can lamps. Thanks! -
Alright, ill get on it once I have finished what I am doing.
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Serenity 3 updated Instant Smelt with a new update entry:
1.1.5
[DOUBLEPOST=1510923719][/DOUBLEPOST]@engulfedspace18 Just made an update to it -
I appreciate it! Thanks for doing it so quickly
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How do you use this? i do instantsmelt.use and nothing happens.
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It keeps saying permission doest exist
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Permission was accepted but the furnace isn't going any faster.
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This was working before today's patch, now it isn't. Oxide is up to date, perms are still allowed.
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Same, not working after update!
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no work
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This is no longer working on the latest version of rust. could you please update this
[DOUBLEPOST=1528582166][/DOUBLEPOST]
I've tried these steps and I get an Error while compiling: InstantSmelt.cs(78,21): error CS0841: A local variable `CS' cannot be used before it is declared -
fix plugin, please
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yep confirm smelting is slow as hell now.Vanilla settings
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redBDGR updated InstantSmelt with a new update entry:
2.0.0
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JUst got that message after upload plugin
Code:(06:14:30) | Compilation error: (OutOfMemoryException: Out of memory) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x00057] in <e1a80661d61443feb3dbdaac88eeb776>:0 at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <e1a80661d61443feb3dbdaac88eeb776>:0
Last edited by a moderator: Jun 11, 2018 -
redBDGR updated InstantSmelt with a new update entry:
2.0.1
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Could you add, please support for collectables?
OnCollectiblePickup, i suppose, but you can't just simply return false there, because its will not remove the collectable from the world. -
redBDGR updated InstantSmelt with a new update entry:
2.0.2
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Code:private void OnCollectiblePickup(Item item, BasePlayer player) { if (OnGather(item, player)) item.Remove(); }
UPD: fixed typo