InstantSmelt

Smelt resources as soon as they are mined

Total Downloads: 3,391 - First Release: Feb 24, 2017 - Last Update: Jun 14, 2018

5/5, 5 likes
  1. how do i make it so everyone on my server can use it
     
  2. o.grant group default InstantSmelt.use
    [DOUBLEPOST=1509636109][/DOUBLEPOST]Would it be possible to add a True/False setting in the config for whether or not it smelts Tuna Cans? Otherwise, nobody using this will be able to make tuna can lamps. Thanks!
     
  3. Alright, ill get on it once I have finished what I am doing.
     
  4. Serenity 3 updated Instant Smelt with a new update entry:

    1.1.5


    [DOUBLEPOST=1510923719][/DOUBLEPOST]@engulfedspace18 Just made an update to it :)
     
  5. I appreciate it! Thanks for doing it so quickly:)
     
  6. How do you use this? i do instantsmelt.use and nothing happens.
     
  7. It keeps saying permission doest exist
     
  8. Permission was accepted but the furnace isn't going any faster.
     
  9. This was working before today's patch, now it isn't. Oxide is up to date, perms are still allowed.
     
  10. Same, not working after update!
     
  11. no work
     
  12. This is no longer working on the latest version of rust. could you please update this :)
    [DOUBLEPOST=1528582166][/DOUBLEPOST]

    I've tried these steps and I get an Error while compiling: InstantSmelt.cs(78,21): error CS0841: A local variable `CS' cannot be used before it is declared
     
  13. fix plugin, please
     
  14. yep confirm smelting is slow as hell now.Vanilla settings :(
     
  15. redBDGR updated InstantSmelt with a new update entry:

    2.0.0

     
  16. JUst got that message after upload plugin
    Code:
    (06:14:30) | Compilation error: (OutOfMemoryException: Out of memory)
    at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
    at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x00057] in <e1a80661d61443feb3dbdaac88eeb776>:0
    at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <e1a80661d61443feb3dbdaac88eeb776>:0
     
    Last edited by a moderator: Jun 11, 2018
  17. redBDGR updated InstantSmelt with a new update entry:

    2.0.1

     
  18. Could you add, please support for collectables?
    OnCollectiblePickup, i suppose, but you can't just simply return false there, because its will not remove the collectable from the world.
     
  19. redBDGR updated InstantSmelt with a new update entry:

    2.0.2

     
  20. Lol, thats, what i meant. Because of 75 line, collectable will not be removed from the world and you can pickup the same collectable infinite times.

    Code:
            private void OnCollectiblePickup(Item item, BasePlayer player)
            {
                if (OnGather(item, player))
                    item.Remove();
            }
    That is working code, but it will show collecting both: original and result item. Adding only result item to inventory tho.
    UPD: fixed typo