1. Well i used a FTP to up load airdrop...said it was uploaded, when I check in the console it said there were no plugins...at this point I am just frustrated and this is waaaaaay to complicated.....the installation process of Oxide and it's plugins NEEDS to be simplified. Wulf thank you for your help. I'm think I am going to give up for now.
     
  2. Wulf

    Wulf Community Admin

    Where did you put the plugin? Installing plugins is pretty simple, just drag and drop once you have a basic understanding of setting up your server and using the tools your host provides. Oxide automatically loads plugins when the are in the right folder.
     
  3. I am not sure, my host does not have a good control panel like Fragnet...etc so I am unsure of the "tools" they have....maybe I should switch hosts. My host is Survival/Servers.
    [DOUBLEPOST=1465164815][/DOUBLEPOST]I cancelled my server and I will try this again with a different host, the user interface/control panel was not very good.
     
  4. Sorry for the revival here, but the problem is that you cannot upload exe files through FTP (At least on Survival Servers), and Survival Servers Oxide installer DOES NOT WORK.

    There is a c-sharp exe file in Oxide that appears to be required for compiling plugins or something, so I can also not get this to work on that host.
     
  5. If you have problem to install oxide on survival servers:
    In the server control panel, select Mod: No mod, click Update settings and restart game server
    wait server fulll start
    select Mod: Oxide, click Update settings and restart game server
    Oxide should now be running.
    You will have to do theses steps everytime you update the server.
    You can't update oxide with ftp, since .exe files are write protected on the server (in fact, you can, unless csharpcompiler.exe has been updated in new oxide version)
     
  6. Did this too and it did not work.
    I am running a server on same host as OP did.I downloaded the oxide dll file and placed it in the specified directory.When I check Oxide version through console, it gives me a version name.However, I can`t get this live map to work for some reason.Any help?
     
  7. Hello everyone,

    I explored your site for an hour or two and I see so many useful things.Now my challenge is to put it into work.
    I hope you can help out.

    I am hosting server on Survivalservers.I wanted to get Rust:IO to enable live map and tracking on playrust:IO.
    So I downloaded the Oxide plugin and placed it in correct directory (something like RustDedicated/Managed).
    I have restarted server during this process.When I check Oxide version in my server, it gives me Oxide 2.0.2112. version so I assume it is loaded.

    I still can`t see this live map to update and work.What am I missing ?
     
  8. When booting the server the console (or in this case, the logs) should tell you that Rust:IO loaded.
    Also, Rust:IO is an extension, not a plugin, and they are to be installed differently. The last time I checked, Rust:IO is to be installed in the Managed directory, as you stated.
    If the logs indicate that Rust:IO is properly installed and the live map still doesn't work, it might be the case that your host only opened UDP on the game port. Rust:IO needs TCP to function.
     
  9. Alright so when I tried to install Oxide into the directory it said I don`t have permissions.Now I have two or three duplicates of RustDedicated folder and cannot remove them.WTF

    My server no longer shows up in the game.How do I remove all this Oxide thing ?
     
  10. I launched backup for Survivalservers server and everything in FTP directory is back to normal.I still don`t see my server in the game or in playrust:IO.
    I got another server through Fragnet; horrible.Site did not ask what map, size, version,... do I want, it just charged me for "Rust server".Is there a way to figure any of that out later on?

    And Fragnet server is not showing up on playrust:IO either.On Live map it says server isn`t responding.
     
  11. Can anyone explain why does it give window saying "You don`t have permissions to access these files." when I try to place those four Oxide files into server FTP directory ?!
     
  12. It's a security measure put in place by the hosting company. If you want to install an extension then I'd recommend sending them a support ticket asking them to do it for you.
     
  13. Maybe because your host limits your FTP access.
    Since the Oxide version command appears to work, I'm assuming that Oxide was still installed correctly - or at least partially correctly.
    My bet on why Rust:IO doesn't work is still that the game port wasn't forwarded for TCP.
     
  14. Sadly I can`t find anyone who did it with SurvivalServers to share their experience.There is another user who posted recently but he switched to another host...

    As for Fragnet, their site gave me XP server and I cancelled.Can`t believe they don`t ask for map size nor version but only the slots.
     
  15. Version should always be up to date. Map size and seed might be settable somewhere (this isn't something you set when renting the server).
    Go ask your support and provide sufficient information.
    If they don't provide decent support and start blaming others (such as Oxide or Rust) for issues that are local to the hoster, quit the hoster.
     
  16. SurvivalServers asked all of those things on the order page.Fragnet assigned everything on their own, I searched for map size later and could not find anything.They arrange it all according to your slots choice.Horrible.I would prefer them over SurvivalServer due to their easy way of setting and using plugins, they are really way ahead of Survival in that aspect.

    I am going to ask the support about Oxide.I really can`t do it on my end.
     
  17. Map size is configured from the server configuration file (server.cfg). The host doesn't necessarily need to ask you about it when you buy the server as you can change it later on.
     
  18. Well, normally you only request a certain slot choice and you can still adjust map size and such via the config file or via a web interface at a later point.
     
  19. Oh well, my bad then.You can tell I am not into modding so I generally wanted to stay away from touching any of that.
    Sqroot, can you explain how would I check if port is forwarded for TCP, in regards to what you said about Rust:IO.

    I really want a live map.Even if someone knows any substitute to Rust:IO, feel free to recommend.
     
  20. Changing the map size has nothing to do with modding, it's a config option provided by vanilla Rust.
    You use a port scanner with the IP and the port, configured for TCP.
    nmap or netcat for Windows might do.

    EDIT:
    You could also enable telnet on Windows (How to open a Telnet session on Windows 7 or Windows 8 OS) and try starting a telnet session with your server over the game port. Telnet uses TCP.
    telnet <ip> <port>
    Example:
    telnet 192.168.100.132 8080