1. I see, I'm used to just using the snapshots, but yea, I'll stick to downloads on the site for plugin releases now.
     
  2. Wulf

    Wulf Community Admin

    No worries for this one, I'll put up the next build after merging your latest PR. :) It's been a good bit of time since the last Rust server update, so server providers should have no excuse on this one!
     
  3. With latest oxide build 68 and latest plugins a full server wipe aswell, I have zero console errors and my players are happy so I'm happy.
    give it a try bud.
     
  4. I have had this error a few times now and wiped a few times it starts after a 6-12 hours.
    I dont think its oxide i think its something in the map..
     
  5. I have had this same error also, I'm just saying thats what fixed it for me, goodluck!
     
  6. well it fixes it till you get it again :p its not fixed...
    I have ran the latest before you updated to the ;latest :p
     
  7. it was the combination of it all that fixed it, plus having a professional from gameservers manually update the server and oxide helped a lot.
    after the gameserver staffer got my server ready I noticed about 6 folders and a bunch of random clutter was gone from my server directory.
     
  8. yes and im on a dedicated server and i have full access to keep it updated myself.
    yes wiping it and starting fresh fixes it for now which i have done 3-4 times now this last week :p
    there's a unseen error that will creep back and more so on busy servers...
    ITS NOT FIXED!
     
  9. lol ok, its not fixed. you got me.
     
  10. Okay, appearantly this is the new navmesh error. It appears that this error only happens on specific seeds and is caused by an animal having an invalid position. Going to try to create a plugin to find this animal and kill it, but for now, if you're having this error use the clean plugin by Reneb and use /clean animals 1 to kill all animals and the error should stop (for now?)
     
  11. Conecte la consola y me bloqueo me sale este mensaje de ayuda por favor;
    Infinity or nan floating point numbers appear when calculating matrices for collider.
    Server Network Exception
     
  12. There is already a topic about this and we have established that this occurs sometimes on some specific worldsizes and map seeds. The cause of all this is one or multiple animals with a bugged value (location?). To get rid of this at this time you can use the plugin Clean, made by reneb and run the command /clean animals 1
    This will kill all the animals and stops the error.
     
  13. Well now I have another problem not let me put the console is locked with Rusty I do to connect through play and command F1
     
  14. Wulf

    Wulf Community Admin

    If you are having a problem with Rusty, then I suggest posting under Rusty's discussion thread.
     
  15. Hi, i'm not sure, if i'm right here, but searching for my problem i have found this thread.

    Since a few days i noticed the following line in my servers log:
    TimeWarning: BuildingBlock.RunQueue took x.xx seconds

    The xx in seconds differ in size from 0.50 to 0.99 or above. I'm using the latest Oxide-2 build (b73). The time to join my server is up to 2 Minutes and inGame if you wish to set a buildingblock you have to wait for the shown seconds until the block appears. If you wish to teleport to another place the teleport finished also after a long time (shown seconds multiplied with the amount of blocks at the targeted point).

    I've tried the clean-plugin with /clean animals 1, also with trees, run over the map deleting several houses and raid-towers to reduce the amount of bulding-blocks to solve the problem, but after a short time (max. 10 minutes) the TimeWarning is shown again.

    Is it a performance-problem with my server or just a bug in Rust?

    I would really be happy to get some help here, and, not to forget, thanks for your great work with oxide.