I see, I'm used to just using the snapshots, but yea, I'll stick to downloads on the site for plugin releases now.
Infinity or nan error with Rust Experimental
Discussion in 'Rust Discussion' started by s8. Dumpybear, Dec 26, 2014.
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Wulf Community Admin
It's been a good bit of time since the last Rust server update, so server providers should have no excuse on this one!
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give it a try bud. -
I have had this error a few times now and wiped a few times it starts after a 6-12 hours.
I dont think its oxide i think its something in the map.. -
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well it fixes it till you get it again
its not fixed...
I have ran the latest before you updated to the ;latest -
after the gameserver staffer got my server ready I noticed about 6 folders and a bunch of random clutter was gone from my server directory. -
yes and im on a dedicated server and i have full access to keep it updated myself.
yes wiping it and starting fresh fixes it for now which i have done 3-4 times now this last week
there's a unseen error that will creep back and more so on busy servers...
ITS NOT FIXED! -
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Okay, appearantly this is the new navmesh error. It appears that this error only happens on specific seeds and is caused by an animal having an invalid position. Going to try to create a plugin to find this animal and kill it, but for now, if you're having this error use the clean plugin by Reneb and use /clean animals 1 to kill all animals and the error should stop (for now?)
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Conecte la consola y me bloqueo me sale este mensaje de ayuda por favor;
Infinity or nan floating point numbers appear when calculating matrices for collider.
Server Network Exception -
This will kill all the animals and stops the error. -
Well now I have another problem not let me put the console is locked with Rusty I do to connect through play and command F1
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Wulf Community Admin
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Hi, i'm not sure, if i'm right here, but searching for my problem i have found this thread.
Since a few days i noticed the following line in my servers log:
TimeWarning: BuildingBlock.RunQueue took x.xx seconds
The xx in seconds differ in size from 0.50 to 0.99 or above. I'm using the latest Oxide-2 build (b73). The time to join my server is up to 2 Minutes and inGame if you wish to set a buildingblock you have to wait for the shown seconds until the block appears. If you wish to teleport to another place the teleport finished also after a long time (shown seconds multiplied with the amount of blocks at the targeted point).
I've tried the clean-plugin with /clean animals 1, also with trees, run over the map deleting several houses and raid-towers to reduce the amount of bulding-blocks to solve the problem, but after a short time (max. 10 minutes) the TimeWarning is shown again.
Is it a performance-problem with my server or just a bug in Rust?
I would really be happy to get some help here, and, not to forget, thanks for your great work with oxide.