HWTeleportation
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Total Downloads: 12,618 - First Release: Dec 12, 2015 - Last Update: Nov 5, 2017
- 5/5, 35 likes
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/grant group default teleportation.warp
And use /grant user username teleportation.admin
The .admin give you the permission to use just /tp and /tphereLast edited by a moderator: Oct 24, 2016 -
I would like to draw two doubts. How do I set for when it removed the ownership stake is removed all sethome that place? How do I set up a differentiated cooldown for TP and HOME for VIP? Thanks in advance.
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Or you just want to change the tp timer lets say its now 15 seconds to teleport to your home or player you can simpley change that to 3 or 5 or mabye higher if you want to I recommend you doing set tp times to like 300 seconds because people arn't going to like that,
And about the VIP tp I don't know how that works I think the same as normal player and home teleportation -
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PLS FIX Totem check, its not work i set in the connfig to true but he dont work i destroy my totem and i can teleport again!!!
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Because I don't have any problems with it -
how add limit homes for vip??
Edit: No problem, its fine xdLast edited by a moderator: Sep 24, 2016 -
some player have no Permissions~
[DOUBLEPOST=1475511435][/DOUBLEPOST]plase update~ -
Wulf Community Admin
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error error error
NullReferenceException:Object reference not set to an instance of an object~ -
Wulf Community Admin
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oh mod is enter
[DOUBLEPOST=1475539151][/DOUBLEPOST]if server loadmod 708232676 will enter
[DOUBLEPOST=1475539856][/DOUBLEPOST]717255124; 714026119
car mod is bug enter~ -
Code:{ "Settings": { "Home : Check for Stake": true, "Home : Cooldown Enabled": true, "Home : Cooldown in minutes": 5.0, "Home : Enabled": true, "Home : Maximal Homes": 3, "Home : Stake Radius": 10.0, "Home : Surrender on Teleport": false, "Home : Teleport Timer": 15.0, "Home Limits": { "teleportation.homelimit.vip": 5 }, "TPR : Cooldown Enabled": true, "TPR : Cooldown in minutes": 5.0, "TPR : Enabled": true, "TPR : Pending Timer": 30.0, "TPR : Surrender on Teleport": false, "TPR : Teleport Timer": 15.0, "Warp : Cooldown Enabled": true, "Warp : Cooldown in minutes": 10.0, "Warp : Enabled": true, "Warp : Surrender on Teleport": false, "Warp : Teleport Timer": 15.0 } }
Last edited by a moderator: Oct 24, 2016 -
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i can still tp to home without ownership
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then use /removehome [homename]
You can't edit it on the josn file if you want to have that when your ownership got deystroy they have to edit it on the script -
well i cant change this???? well how i can do tpr etc when players can /home when ownership got destroy?
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I added a piece of code for this problem, perhaps @LaserHydra can incorperate it and perhaps do a config bool to remove home if no ownership is there.
Code:if(HasBuildAuthority(player.Identity, homeloc.vector)) { if (GetConfig(false, "Settings", "Home : Surrender on Teleport")) StartSurrender(player); SendChatMessage(player, GetMsg("Teleporting Soon", player.SteamId.ToString()).Replace("{time}", homeTeleportTimer.ToString())); timer.Once(homeTeleportTimer, () => { homes[id(player)][home].Teleport(player); SendChatMessage(player, GetMsg("Home Teleported", player.SteamId.ToString()).Replace("{home}", home)); lastHome[player.SteamId.ToString()] = DateTime.Now; if (GetConfig(false, "Settings", "Home : Surrender on Teleport")) StopSurrender(player); }); } else { SendChatMessage(player, "<color=red>You do not have Ownership at home:</color> " + home "\n<color=red>Home: <color=yellow>"+home+"</color> has been removed.</color> "); homes[id(player)].Remove(home); return; }