And after 4 hours error appears in log file:
Code:(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Oxide] 3:47 PM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GetOwnerItem - null!
HuntRPG
Moved
Total Downloads: 16,959 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018
- 5/5, 73 likes
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Wulf Community Admin
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The "blink to arrow" skill does not appear in the /skilllist command. Any info about this ?
Thanks & great mod btw -
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Code:
[Oxide] 2:51 PM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 GetOwnerItem - null! [Oxide] 2:51 PM [Error] Failed to call hook 'OnPlayerAttack' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 2:51 PM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Apr 28, 2015 -
Taming isnt available even with installed Pets (NPC Controller 7368).
What can i do, to get all functions working? -
Guys I'm terrible sorry, nothing is going as planned anymore, I've so much work to do at my company and university that I couldnt meet what I told I was going to deliver last week.
The Taming skill should be available if you have the Pets.cs file in your plugins folder, check in the config if the skill isnt disabled before loading the Hunt Plugin, if it is, enable it again.
The On player attack is missing a variable check, for now disable the blink to arrow. Next update it willl be fixed, but I have no idea when I'll release it.
If anyone wants to continue developing this with me, send me a pm.
Sorry -
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Please i am begging ive readthru all of this and i still dont figure it
Can some one explain how Research works and how to use it .. i type /h research lantern and it comes back with you havent learnt this skill -
Code:
[Oxide] 4:30 PM [Error] Failed to call hook 'cmdHuntShortcut' on plugin 'Hunt RPG' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 4:30 PM [Debug] at System.Collections.Generic.Dictionary`2[System.String,Hunt.RPG.Skill].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Hunt.RPG.HuntRPG.Profile (Hunt.RPG.RPGInfo rpgInfo, .BasePlayer player) [0x00000] in <filename unknown>:0 at Hunt.RPG.HuntRPG.DisplayProfile (.BasePlayer player) [0x00000] in <filename unknown>:0 at Hunt.RPG.HuntRPG.HandleChatCommand (.BasePlayer player, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.cmdHunt (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.cmdHuntShortcut (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 5, 2015 -
I keep getting this, any ideas on it?
Code:[Oxide] 6:16 PM [Error] Failed to call hook 'OnConsumeFuel' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 6:16 PM [Debug] at Hunt.RPG.HuntRPG.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 6:16 PM [Info] Hunt: Data being saved... [Oxide] 6:16 PM [Error] Failed to call hook 'Unload' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 6:16 PM [Debug] at Oxide.Plugins.HuntPlugin.SaveRPG (System.Collections.Generic.Dictionary`2 rpgConfig, System.Collections.Generic.Dictionary`2 playersFurnaces, Boolean showMsgs) [0x00000] in <filename unknown>:0 at Hunt.RPG.HuntRPG.SaveRPG () [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.Unload () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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I'm sorry you have so much work PedraozauM
. I love this plugin but my server is PVP oriented and people do not like the Stat bonusus like STR and AGIL, also I have instacraft so INT is not required as well. There is already an config option to set the statpoints required for a skill to be 1... is it possible to disable stats from effecting your damage intake in any way?
Here is a more complicated request, toggle to disable Stats in PVP meaning mobs will be able to be dodged but bullets will not.
The main thing i'm interested in in your plugin is the blacksmith skill, I love it! But players complain about dodging a bolt action rifle to the face.
(I fiddled with your code and it looks like instead of having "damage = damage - (damage * blockPercent)" maybe just making it redundant and saying "damage = damage" would that get the effect of what I want?) thank you -
is there a way too reduce the xp gain it's a bit high or can you make the next lvl a lot high too get too like real rpg games getting too lvl 50 in 5 mins you get my point say lvl 1 500 xp then lvl 2 750 so on so takes time too lvl so feels more fun and lot more work too get you lvl just a tip
[DOUBLEPOST=1431190477,1431128853][/DOUBLEPOST]how do you rest every player lvl too 0
[DOUBLEPOST=1431190645][/DOUBLEPOST]too make xp gain slow use json file chage xp too this
"XPTABLE": {
"0": 500,
"1": 1000,
"2": 2000,
"3": 3000,
"4": 4000,
"5": 5000,
"6": 6000,
"7": 7000,
"8": 8000,
"9": 9000,
"10": 10000,
"11": 11000,
"12": 12000,
"13": 13000,
"14": 14000,
"15": 15000,
"16": 16000,
"17": 17000,
"18": 18000,
"19": 19000,
"20": 40000,
"21": 41000,
"22": 42000,
"23": 43000,
"24": 44000,
"25": 45000,
"26": 46000,
"27": 47000,
"28": 48000,
"29": 49000,
"30": 60000,
"31": 61000,
"32": 62000,
"33": 63000,
"34": 64000,
"35": 65000,
"36": 66000,
"37": 67000,
"38": 68000,
"39": 69000,
"40": 100000,
"41": 110000,
"42": 120000,
"43": 130000,
"44": 140000,
"45": 150000,
"46": 160000,
"47": 170000,
"48": 180000,
"49": 190000,
"50": 300000,
"51": 310000,
"52": 320000,
"53": 330000,
"54": 340000,
"55": 350000,
"56": 360000,
"57": 370000,
"58": 380000,
"59": 390000,
"60": 700000,
"61": 710000,
"62": 720000,
"63": 730000,
"64": 740000,
"65": 750000,
"66": 760000,
"67": 770000,
"68": 780000,
"69": 790000,
"70": 1000000,
"71": 1100000,
"72": 1200000,
"73": 1300000,
"74": 1400000,
"75": 1500000,
"76": 1600000,
"77": 1700000,
"78": 1800000,
"79": 1900000,
"80": 3000000,
}
}
[DOUBLEPOST=1431190736][/DOUBLEPOST]just wish I knew how too reset lvlLast edited by a moderator: May 9, 2015 -
getting an error
Code:[Oxide] 11:38 AM [Error] Failed to call hook 'OnPlayerAttack' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 11:38 AM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 GetOwnerItem - null! [Oxide] 11:38 AM [Error] Failed to call hook 'OnPlayerAttack' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 11:38 AM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 GetOwnerItem - null! [Oxide] 11:38 AM [Error] Failed to call hook 'OnPlayerAttack' on plugin 'Hunt RPG' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 11:38 AM [Debug] at Hunt.RPG.HuntRPG.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HuntPlugin.OnPlayerAttack (.BasePlayer player, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Missing projectileID (92) Missing projectileID (91) Missing projectileID (94) Missing projectileID (93) Missing projectileID (95)
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Can we reset the statistics ?
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I'v tried every thing even deleted the data file with all people lvl's just keeps remaking that file with all lvl's this very depressing deleted logs just nothing is work can't even find the oh no you died lot's 5% xp msg because I wan't too change it too 50% xp was lost when u die don't even think a wipe will reset it why didn't you make a admin reset /h rest all for that this plugin get a thumbs down