HuntRPG
Moved
Total Downloads: 16,960 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018
- 5/5, 73 likes
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fix please
rust update
Error while compiling HuntPlugin.cs(1141,21): error CS1061: Type `ConsoleSystem.Arg' does not contain a definition for `connection' and no extension method `connection' of type `ConsoleSystem.Arg' could be found. Are you missing an assembly reference? -
Wulf Community Admin
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Is the researcher portion of the plugin supposed to show up in the gui? I can enable/disable everything else properly but researcher just wont show up in the gui for me. I'm thinking it's a passive trait that affects research table but I am still unsure of how to lvl up the skill. /hunt skilllist doesn't return info on the research. using 1.5.11
Last edited by a moderator: Feb 13, 2017 -
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Many thank
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When resetting stats it automatically erases skills too. Can this be prevented?
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What is the easiest way in the config to slow the exp gain rate a bit?
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Search for these lines:
Code:"EXPRATETABLE": {
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@Nogrod Could you disable damage block and evasion chance while being in an event like deathmatch?
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Is it possible to double the xp with a command or in the config file, I would like to organize week ends double xp. (Sorry for my bad English)
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First of all, awesome plugin! really adds a great dimension to the game. I do have a question though, and i apologize is this has been asked before. So, I see in the config that you can adjust gather rates based on your upgraded "level" for each skill. I do not believe this increases the "dispenser" (tree, ore) at all does it? Is there a way to increase the amount total in the dispenser? As opposed to, for example, just having to hit a rock like 5 times...I get your gather rate is faster, but it's still the same amount in that rock whether you're at level 0 or 20. Thanks in advance.
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- Lumberjack : Increases the gather rate for wood
- Miner : Increases the gather rate for ores and stones
- Hunter : Increases the gather rate from animals resources
- Researcher: Allow you to research items you have to generate the Blueprint, each skill point unlocks new types of items you can research and decreases the cooldown.
- Blacksmith - Increases the melting rate, every time a furnace fuel is consumed your furnace got a chance to produce X more result (Ex: metal frag). The x depends on skill level as well as the chance %.
- BlinkToArrow - You can blink to where your arrow fell. Each skillpoint decreases the cooldown.
- Gatherer - You can gather more resources from pickup.
- Taming - You can tame animals, thanks to @Bombardir. Level 1 allows wolf, Level 2 allows bear.
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Hi there, I detect and report you a big affect issue with ItemSkinrandomizer plugin where Hunt RPG make uncraftable random skins when loaded fix please.
At time we have to load Hunt RPG after ItemSkinRandom for temp fix :/
BrLast edited by a moderator: Apr 3, 2017 -
this error with last rust update
Error while compiling: HuntPlugin.cs(445,40): error CS0150: A constant value is expected -
Same as above
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fix please
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Last edited by a moderator: Apr 15, 2017