HuntRPG

Moved

Total Downloads: 16,958 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018

5/5, 73 likes
  1. I cant reproduce what you are saying, if you check your profile you have more than 5 points, like 7/5?
    I tried to place more than 10 points right away, and the plugin says blacksmith +5.
    I tried to place 5, than try to place more, I get the message and if I check my profile still 5/5.
     
  2. I mean that although the skill level can not over the max level now,but the skill point still can be spent on this skill
     
  3. Oh, now I got you, I'll take a look as soon as I go back to windows.
    [DOUBLEPOST=1426906872][/DOUBLEPOST]Sorry guys, my company needs me awake in 7h from now, so the changes will have to wait till tomorrow ok?
     
  4. Yse,of course you can,You can do this when you have time.
    Very grateful to you
     
  5. As of the last update research is not working. When researching items it says "Item x not found". Not receiving any errors in console.

    Edit: Seems to be items with spaces.
    Example: /h research "12 Gauge Buckshot" returns Item 12 Gauge buckshot not found.
    Edit 2: Short names work, but for most normal users, they do not know the short names. It should be changed back.
    Example: /h research "ammo_shotgun" returns normal success/fail messages.

    Also, arrows are currently teleporting (with no damage) without a skill in this build.
     
    Last edited by a moderator: Mar 21, 2015
  6. Confirmed! But only for the admins. Perhaps, it is the interaction with the plugin Portgun?

    PedraozauM, it's an amazing plugin, thank you!;)
     
  7. Yeah, the arrow blink was released without a need for skills just so you guys could check out, next version I'll make it a skill.
    @Vector 2 Fixed the skillpoints problem, thanks for the report!
    @OandC I'm going to show items that have names similar to the ones searched, so it'll be easier to research then. Working on that now.
     
  8. PedraozauM updated Hunt RPG with a new update entry:

    Fixes, Chat Messages colors, Blink Arrow skill

     
  9. PedraozauM updated Hunt RPG with a new update entry:

    Fixed auto toggle blink arrow msg

     
  10. I keep having this error in the console but everything seems to be running fine.
    Code:
    [Oxide] 6:40 PM [Error] Failed to call hook 'OnConsumeFuel' on plugin 'Hunt RPG'
    (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 6:40 PM [Debug]   at Hunt.RPG.HuntRPG.OnConsumeFuel (.BaseOven oven, .It
    em fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemMo
    dBurnable burnable) [0x00000] in <filename unknown>:0    
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
    ject,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
    Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
    
     
  11. That was a fast update! :)

    I haven't yet tested the newest update, but I had a few suggestions based on leveling to around 80 manually on my test server.

    1.) When you try and put in points into researcher/blacksmith with too few points (example: 5), it returns something as if you did not type it correctly. Maybe have it mention that you do not have enough points instead.
    2.) I noticed that when smelting with blacksmithing (I am only level 3), that one stack of metal ore will diminish faster than the other two stacks. Is this intended? Just curious, because I have to pay attention to it a little more.
    3.) Have it by default show only 10% or 20% XP messages (or give us a way to set it in the config). A lot of people aren't reading the help file so I am having to tell almost everyone about the XP messages.
    4.) Have the ability to turn on/off the blink arrow skill. A lot of people like the bow, so I can see this skill being skipped if it can't be toggled on and off.
    5.) A new stat! Wisdom/Willpower. Increases your health regeneration by x amount per second/x seconds.
     
  12. I think that's already done

    Yep, the idea of the skill is to make stuff faster and with less wood, but you still need the melting resource. Each melted consumes one resource/ore.

    I'll add that to config next release than. =]

    It's down already, it show on the help text for that skill, like /h skill blinkarrow will tell you how to toggle it. /h ba will toggle skill, while /h aba will auto toggle (Ex: when the skill is ready it will enable, when its not ill show the cooldown message just one time than toggle the skill off until ready again.
    Nice suggestion, will add it to my trello!

    Thanks for your help!
    [DOUBLEPOST=1427064969][/DOUBLEPOST]
    Do you have the latest oxide available, if so try deleting the files. If it continues let me know.
     
  13. What I meant by it was, for example you have your furnace set up as:
    2000 Wood, 500 Metal Ore, 500 Metal Ore, 500 Metal Ore, Empty (For Metal Fragments), Empty (For Charcoal)

    Each tick will normally smelt each spot evenly so it will look like this:
    1995 Wood, 499 Metal Ore, 499 Metal Ore, 499 Metal Ore, 3 Metal Fragments, 3 Charcoal
    1990 Wood, 498 Metal Ore, 498 Metal Ore, 498Metal Ore, 6 Metal Fragments, 6 Charcoal
    1985 Wood, 497 Metal Ore, 497 Metal Ore, 497 Metal Ore, 9 Metal Fragments, 9 Charcoal

    What is occurring is (example, not exact):
    1998 Wood, 497 Metal Ore, 499 Metal Ore, 499 Metal Ore, 5 Metal Fragments, 1 Charcoal
    1996 Wood, 494 Metal Ore, 498 Metal Ore, 498Metal Ore, 10 Metal Fragments, 2 Charcoal
    1994 Wood, 491 Metal Ore, 497 Metal Ore, 497 Metal Ore, 15 Metal Fragments, 3 Charcoal

    It is smelting only one slot faster, not all three slots. I was wondering if that was how it was intended to work.
     
  14. The thing is, its a % based chance to melt more stuff at every tick, and the extra amount value you get is removed from the resource melted.
    I don't remember the start chance neither the max chance, but basically you will get the normal amount and an extra when your furnace got lucky.
    Oh but about the slots, I think you are right, when you have like two slots of the same resource, only the first one will melt faster. Don't think its a problem, Actually I think the way its working its the right way to do it.
     
  15. Ok cool. I just wanted to confirm it was intentional.
     
  16. I deleted the data file and restarted the plugin, its all good now
     
  17. Yeah, I know why that happens at some updates, the reason is because I manually set at each version if the player data should be updated.
    When you come from a version that doesnt need data update to a version that doesnt need too, but in the middle some version required that, your data doesnt have all required fields. Im gonna fix the update management to the next release, probably keep a history of versions to fix that.
     
  18. BlinkArrow sometimes can tp to other's home even if you shoot the wall.
     
  19. Oh nvm, I got it wrong, yeah for now that is going to stay that way, but soon I'll use Building Owners plugin to avoid that.
     
  20. I feel like the blinking to arrow is way to OP. You could shoot it through a window and get inside someone base. Or they could shoot a arrow to the roof and blink up to raid the base way to easy.
     
    Last edited by a moderator: Mar 23, 2015