hunt.statreset <playername>
HuntRPG
Moved
Total Downloads: 16,961 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018
- 5/5, 73 likes
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I'm sure this has probably been asked before but how do you actually spend the skill points that you get from levelling?
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Thank you haha I was typing these commands into the console and not the chat -_- Noob moment.
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I've been having trouble getting the researcher skill to work right, and I think I found the issue.
In the ResearchItemHandler function, starting at line 1004
Code:string itemname; if (!itemShortname.TryGetValue(argItem, out itemname)) itemname = argItem; ItemInfo itemInfo; if (!ItemTable.TryGetValue(itemname, out itemInfo)) { ChatMessage(player, HMK.NotFoundItem, argItem); return false; } //itemname = itemInfo.DisplayName; if (!itemInfo.CanResearch) { ChatMessage(player, HMK.ResearchBlocked, itemname); return false; } var definition = ItemManager.FindItemDefinition(itemname); if (definition == null) { ChatMessage(player, HMK.NotFoundItem, itemname); return false; }
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Is this working?
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Hello,
would it be possible to include in the configuration file the ability to customize the controls?
This would be very useful for a French server for example.
Thank you in advance for your answer. -
Hi how/where do you increase the default plugin set rates per level.
e.g wood default 25 1st level and goes to about 31 per/hit. I would like it to jump to 50 per/hit on level 1.... and 75 on level 2
thanks. -
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I've tried a few things to be able to increase the chance of getting a blueprint from the researcher skill, but nothing seems to work.
I would like it to work so that, say, at level 5, you have a 100% chance of getting a bp from tier 1 items, 90 for tier 2, 80 for tier 3, 70 for tier 4, and 60 for tier 5. It would be nice as well if we could put in additional levels to raise that chance. However, I can't seem to figure out how to change the chances. -
I´m level 4 in researcher.
I want to research a salvaged icepick.
i type /hunt research "salvaged icepick" and it says item not found. No matter how i write it.
Item is in inventar and/or in belt.
Can someone help me please? -
Directly from Hunt's config:
Code:"icepick.salvaged": { "DisplayName": "salvaged icepick", "CanResearch": true, "ItemCategory": "Tool" },
Otherwise if this does not work I am not sure at all because the plugin does see that the item exists -
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Hello !
Which line remove the "Level:" that is seen in the info bar?
I can not find.
Thank you,
Shu -
Code:guiInfo.LastHudFirst = elements.Add(CreatePanel("0.45 0.2", "0.55 1", "0 0 0 0"), guiInfo.LastHud); elements.Add(CreateLabel($"Level: {rpgInfo.Level}", 1, 1, TextAnchor.MiddleCenter, 15, "0", "0.95", "0.65 0.85 0.50 0.7"), guiInfo.LastHudFirst);
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Haven't tried it out yet, but is there a way to disable blink arrows? I don't like the idea of shooting an arrow into a base and tp'ng to it.
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Hey I've tried using the search function, but hadn't had any luck.
How do I go about changing the XP gained from upgrading buildings, placing foundations and etc? No, I'm not going to wait for an update, it's something I wish to configure myself. Players are able to go from level 1-6 within less than a minute by placing foundations and it's annoying. -
Hey guys I have a question.
On my server it is so: From Miner Level 1-7 it needs 2 Skill Points, from 8-12 it needs 3 Skill Points and so on... I want to adjust that it needs from Level 1-20 just 1 Skill Point for all Skills except Blacksmith. Can you explain what i have to change in the config? -
I did the /hunt command, I tried to follow the the /hunt skillreset and other commands, all I get is you ran the command incorrectly etc. . .
Is there a way to correct the /hunt command list to a working command list?
[DOUBLEPOST=1455716650][/DOUBLEPOST]Never mind you put it all in the /hgui but you failed to edit the message system under /hunt Good Mod, I like it.