HuntRPG

Moved

Total Downloads: 16,962 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018

5/5, 73 likes
  1. is the message that appears when you crafted something toggleable? / can you turn it off? it spams everyones chats.
     
  2. /hunt craftmsg
     
  3. thx mate :) and how can normal player reset their skill points?it says they need admin permission for the "r" thing to reset the points. i know how to give permissions btw.
     
  4. Open config file /oxide/config/HuntPlugin.json:
    Find:
    "ADMINRESET": true,

    Replace to
    "ADMINRESET": false,

    Save and reload plugin.
     
  5. I was wondering if you can tell me how to add the HUD for hunt plugin to integrate it into info panel like I see in the pic on page 27... having trouble with that and the x[ bar is just so massive...
     
  6. hmhm... good good.. but i still waiting for the "tutorial" to do own stuff.

    Like i tryed now. to add "Master skills" means. just the same skills AGAIN with minimum lv 200 ( of 300)
    which gives you a huge boost , i tryed to make a copy of the skill. change the Name, but then the normal skill vanishes..

    alsothe other stuff on the skills what i dont understand for what it is modules etc
    would be cool to get some playroom to use this plugin even more... Gotta love it still.

    and im still having the idea from agi,str, to runspeed and jumpheight xD
     
  7. dunno if it makes sense to have more than one skill per type, since they will have the same effect and only different values, so you could also modify the default skill to your needs, i can try to add requirements per skill level if that will help...for new skill types there will always be new logic needed, so if there are ideas will add them if i can :D
     
  8. well. thats just kinda that what i tryed to do. like From lv XX u can use skill lv XX

    ideas? im full of ideas xD but not rly know everything about oxide and possibilitys.
    sure i could give some inspiration
    for fist , Blinkaarrroooww..... we missing it, since i had to disable it cause u just can blink in other ppls bases.
    would be cool to have the old arrow back or better --- that you cannot blink to other ppls Privileges so that the external wall dont looses on function.
    would be then just for traveling ( i used it everytime for runningman - hunt )

    2-- Yea i like the idea of lvl requirements per skill . would be cool to see that.

    3. i speak so often about it XD changing agi and str. ( or just even have the config option to change it to a different effect)
    to, runningspeed and jumpheight .--- and just want to ask first- is it possible?
    i mean... ppl use cheats/hacks to fly/ runningspeed Or even Attackspeed
    would be cool to use this SLIGHTLY at hunt , so that u CAN have more options to use stats
    *dream*

    4-- your Trello board things.
    like Tailor , would interesting me. and the other stuff also . :D

    aaand yea. im pretty excited if that would be possible cause mostly i play around with even this 2 plugins hunt and item config

    Good work! .. :)

    --- EDIT
    5. Buildin something like a limit that ppl can reset their skills per day /per lvl or something like that .... would be also cool D:
     
    Last edited by a moderator: Nov 10, 2015
  9. Nogrod updated Hunt RPG with a new update entry:

    1.4.4

     
  10. Awesome!
    [DOUBLEPOST=1447204566][/DOUBLEPOST]
    Code:
    8:15 PM [Error] Failed to call hook 'OnConsumeFuel' on plugin 'HuntPlugin v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)
    8:15 PM [Debug]   at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HuntPlugin.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    8:15 PM [Error] Failed to call hook 'OnConsumeFuel' on plugin 'HuntPlugin v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)
    8:15 PM [Debug]   at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HuntPlugin.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    8:15 PM [Error] Failed to call hook 'OnConsumeFuel' on plugin 'HuntPlugin v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)
    8:15 PM [Debug]   at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HuntPlugin.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    server slows down 5 error/s




    same with Quarry gather hook + dispenser gather
     
    Last edited by a moderator: Nov 11, 2015
  11. same here
     
  12. Not sure if anyone else is having this issue or it has been brought up or not but after starting fresh, everything gives exp up till I set my first skills. After this I'm having the exp stop. I can now only gain experience through building and gathering as I didn't set a gather skill up. Is this suppose to happen?

    I should note I'm lvl 12.
     
  13. same still . also after server restart or other trys
     
  14. The URL provided in the Overview for the Github source code is outdated. This project is no longer maintained on that repository. Where is this project now updated?

    Thanks
     
  15. You can't reset lvl to player which is offline.
     
  16. Nogrod updated Hunt RPG with a new update entry:

    1.4.5


    [DOUBLEPOST=1447262711][/DOUBLEPOST]
    only here, havn't set up a repo for plugins currently...
     
  17. Currently using this plugin on my server and I love the concept of it.

    I just see that the plugin basis works fine but the skills, after adding points, do not work. not sure what is going on but ive added 10 points to mining so far and same to lumberjack and still at default amount
     
  18. @Nogrod ,
    Is it possible to make the extraction of wood (lumberjack), stone (miner), animal kills (hunter) - skills pumped automatically, without the possibility of changing manually? It would be nice and more believable.
     
  19. and by what these skills should actually be leveled when not using skills points? i think people should be able to decide if they want the skill otherwise using skillpoints wouldn't make any sense :p