HAAAH! xD
Pff of course i know that i can changei rescaled and changed all stats u have there for my server.
That its more balanced. like
Lumerjack Max 50
2 points per lvl
on 50 ~600-700 Wood
and all other. but well.... like i said... its still some ppl say " HACKER U DONT DIE"
evade and def..
when you open for ideas, thats great but... meh well
i dont really know atm the options and limits of pluginuse at rust
what is possible and what not
I think at general its possible to set Agi for runspeed and str for Jump ( Not Superjump like 1km high...
Just on max maybe 1-2 blocks high.)
But for real, you would have to set antihack off or write some permission for it ...
-- When u get bored , you just could try it . even when its then an option as a //Note
that ppl can decide for themself... than i can try with it![]()
Well Other "Ideas" where i dont know if they would work....uhmmm...
Stat "skill" - Reduce fall damage
Stat "skill" - sameidea with other dmg like bleed less / cold less
Normal Skill - Well.... Maybe a 1/2 Max point skill with use 10~20 Points 1 lvl
Lvl it to incraise your stack amounts. ( Maybe possible in combination with Stack controller + permission)
Whole direction to create skills for weapons
( really dunno if possible but good idea)
sniper, like More zoom, less Move at aim...
assault like less drop . / with itemconfig + permissions .
.....
HuntRPG
Moved
Total Downloads: 16,962 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018
- 5/5, 73 likes
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My HuntPlugin seem buged...
It spam my console of error always the same:
Code:[Error] Failed to call hook 'OnConsumeFuel' on plugin 'HuntPlugin v1.3.6' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 10:56 AM [Debug] at Oxide.Plugins.HuntPlugin.OnConsumeFuel (.BaseOven oven, .Item fuel, .ItemModBurnable burnable) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Hello.
I see this in the console :
Code:(14:19:44) | Cannot save mining quary because children were null
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Hi. It's very hard to update the plugin. Every time we should copy/paste all translated text into a new version from the previous. Can you do something with it ?
Is it possible to do something like this in the top of the plugin:
skill.text = "Available Skills";
dodged.text= "Dodged!"
.......
etc.
This will simplify the upgrade to the new version of the plugin. -
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question why does hunt save data so often? I get a lag spike every few mins. my hunt mod is saving every 5 mins, not sure if its causing a lag issue
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Sorry I maybe missing it completely so I do apologize but how dose hunt handle quarries? Mining = better yield rate from quarries?
ThanksLast edited by a moderator: Sep 2, 2015 -
Is there a way to reset all player levels on a recently wiped server? Or just in general? I'm having trouble figuring out how
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While the server is offline you can go into your oxide/data folder and delete Hunt_Data to wipe all players.
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Console command "hunt.resetrpg" should also do it
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Error..
Attached Files:
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Same error here, perhaps oxide related?
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Hi. Can you tell me if statistics are infinite ?
And if yes, if it makes player invincible ? Like STR : more hp. ... When we have 250 stat points in str... ? Is is too much ? What would be a normal maximum value ? I don t want people to be immortal when shooting on them. Thx. -
[Error] HuntPlugin.cs(151,63): error CS1061: Type `Oxide.Core.DataFileSystem' does not contain a definition for `GetFile' and no extension method `GetFile' of type `Oxide.Core.DataFileSystem' could be found. Are you missing an assembly reference?
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Wulf Community Admin
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"Hunt RPG", "1.3.7", ResourceId = 841 -