HuntRPG

Moved

Total Downloads: 16,958 - First Release: Mar 15, 2015 - Last Update: Jul 30, 2018

5/5, 73 likes
  1. PedraozauM submitted a new resource:

    Hunt RPG - A RPG system with level, stats, skills and especializations.

    Read more about this resource...
     
  2. PedraozauM updated Hunt RPG with a new update entry:

    Fixed skills

     
  3. Wulf

    Wulf Community Admin

    Just a little recommendation, but I'd remove the saving in OnServerQuit because that is already done in the Unload hook. OnServerQuit is also deprecated and about to be removed as it was replaced by OnServerShutdown in a better location. Right now you're essentially saving twice within a few seconds or less, and likely 3 or more times when the server is shutdown.
     
  4. PedraozauM updated Hunt RPG with a new update entry:

    Cooldown fixed

     
  5. Nice work!,love this. Hope more skill ,thanks for your work.
     
  6. PedraozauM updated Hunt RPG with a new update entry:

    Building and Upgrading Gives EXP

     
  7. Interesting point on the exploit with unstable parts. I'm no expert, but would there be a way to base the experience gain on the part's stability as it's placed only giving exp on higher % numbers, or set a timer so you can't get experience spamming parts, like a cooldown or something between placements and therefore gaining experience?
    Again, no expert, just giving ideas. We'll be looking at including this on our pve server to give players a little something extra to do beside building.
     
  8. really like the plugin. great job
    can you add something to the ranks?
    i run a friendly server.
    we try to hold a monthly sharpshooting competition.
    i need something to log the kills, incl there distance.
    that would be a great asset to the game.

    thanks
     
  9. Is the Skilltree "researcher" already implemented? If so how can i create blueprints? Research Table not found. :)
     
  10. Is it possible to disable the advert of each individual progress and instead only show level ups ? I have noticed a significant decrease in frames while gathering when the chat is enabled.
     
  11. Amazing plugin: our survival hardcore server need something like this plugin. I would love the option to lose all the experience or levels on dead so people learn to die less and have more caution.
     
  12. shouldn't make it spam the XP in chat so much. like maybe every 100 or more xp.
     
  13. remove the xp for building people will exploit so hard i think and agreed with upper king
     
  14. Yes, but I'm thinking about removing the exp from building, just leave the upgrade xp.
    [DOUBLEPOST=1426562602][/DOUBLEPOST]
    Yeah, I said at the description of the plugin, when second version number changes you have to delete the config and reload the plugin.
    Yeah the research skill is working. There is the help in game but basically /h research "item name".
    [DOUBLEPOST=1426562672][/DOUBLEPOST]
    I will do that on the next release, I will ether show at each % increase like every 10%, smg like that.
    [DOUBLEPOST=1426562744][/DOUBLEPOST]
    I think that is already working, if not next release will have it.
    [DOUBLEPOST=1426562798][/DOUBLEPOST]
    I'm currently working on the blacksmith skill, its almost done. More to come later. =]
     
  15. I have already tested a few days this plugin, it's very nice plugin,and i have some suggestion:
    The dodge is very usefull skill,i think player more like spend thier stats points for this.
    The Strenght not working, the profile always show the current HP is 100 even the max HP more than 100. but I have an idea,if it can Increase the defense
    or reduce the damage that will be good.
    The Intelligence decreases your items crafting time , I think is not usefull, because player get used to instant crafting. if it can increase the hit rate or reduce the target's dodge rate should be better.
    The researcher is too suddenly, Once they have arrived at 30 level can research all iteam just spend 5 skill points, and it can research many times is too op. that should be gently and only one time should be compatible.
    And more skill ideas:
    The skill of each gun technique. That will increase each gun damage.
    exp: Sniper - this skill will increase the damage of bolt action rifle.

    I don't know whether these can be achieved, But this is what I want. And sorry for my bad English.
     
    Last edited by a moderator: Mar 17, 2015
  16. Tiny little remark, the craft time might be a lot different than the normal time in most cases with the code you're using.
    Code:
    item.endTime = UnityEngine.Time.time + reducedCraftingTime;
    That one holds the uptime in seconds from the second the server started, but the ItemCrafter actually uses the uptime from when the server has fully loaded so you actually want to use:
    Code:
    UnityEngine.Time.realtimeSinceStartup
     
  17. Ok, Thanks for your feedback!
    Lets see:
    The strength is/was working, the display might be wrong.
    About intelligence decreasing crafting time: I don't like changing the crafting rate, I think is something that makes the game lose sense(So that wont change). At the plugin description I suggested to dont use plugins that change, crafting time, gather rate, or allow you to buy blueprint.

    About the research skill, I'm going to introduce the concept of required skillpoints to upgrade one skill level. For example: The researcher skill is going to need 10 of your skillpoints to upgrade to first level, 15 to second, and so on.

    I'll create classes later, the focus will be in weapons usage.
    [DOUBLEPOST=1426606576][/DOUBLEPOST]
    Thanks, checked that but actually I think it changed because with just time it works, with your suggestion it gives the item later.(since realtimesincestartup is not the same as the craft task)
     
    Last edited by a moderator: Mar 17, 2015
  18. I love it so far! Good Job! I would say that you should change Strength --> Constitution, seeing as it deals with Health instead of damage. Are PvP stats/skill in the works?
     
  19. No pvp content been develop right now, I have made plenty of changes, and I'm finishing the blacksmith skill now.
    But nice ideia, I'll ask to my todo list. Thanks!
     
  20. this command does not seem to work for me /hunt lvlup <desired_level> i do like different numbers and nothing shows up once i do it