> hotkey.unbind h
> hotkey.unbind "x"
Nothing is happening
Am I using this incorrectly?
I just want to unbind everything I previously set on a hotkey, because apparently removing the code from the config and reloading isn't enough.. It still retains old binds.
I could bind them to...
"x": "chat.say \"/\"",
and the player would be completely unaware anything even happened... but I dont feel like I need to, or should.
Tried RCON, in-game, and chat. Got the commands straight from the plugin overview..
HotKeys [Obsolete]
Discussion in 'Plugin Support' started by Calytic, Sep 14, 2016.
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the same problem
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"F5": "chat.say \"/home add 1\""
when I press F5 in the game writes error - syntax error. But when I write in chat /home add 1 - it's work. I have no idea =(Last edited by a moderator: Apr 2, 2017 -
Some time ago there were some changes either in the plug-in n-teportation or from the developers.
Binds in console changes:
Before worked - bind h chat.say "/home 1" or bind h "chat.say "/home 1""
After worked - bind h chat.say "/home 1"\
With the plugin problem, step by step:
in console write(worked): bind h chat.say "/home 1"\
after bind in console in client keys.cfg(worked): bind h "chat.say \"/home 1\""
If i bind in HotKeys.json(not worked): "h": "chat.say \"/home 1\""
after reload HotKeys in client keys.cfg(not worked): bind h "chat.say \"/home 1"
Who understood the problem and fix. -
please update the plugin!
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Wulf Community Admin
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any alternatives?
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Wulf Community Admin
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So what? From now on no plugins will be able to bind their commands to the keys of players? Will this be changed? -
Wulf Community Admin
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this plugin work?
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update please..
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Good day! Please tell me where to get the plugin to hotkeys?
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Wulf Community Admin
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It is now all the players all need to register manually?
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Wulf Community Admin