So, I've been working on a small little ammoGUI based off of A3L I've got some code down but I need to make sure this will work if I were to use it(Currently its just reading the current gun, not if its a bolt or something along those lines{Basically this will only work with a AK atm})
I might also need a bit of help with the gui later down on the line as I am not very good with them yet.
Code:using Oxide.Core; using Oxide.Core.Plugins; using System; using System.Collections.Generic; using System.Reflection;namespace Oxide.Plugins { [Info("ammoGUI", "DylanSMR", 0.1, ResourceId = 1459)] [Description("Simple New GUI with ammo.")] public class ammoGUI : RustPlugin { int CurrentAmmo = this.primaryMagazine.contents; string CurrentAmmoText; protected void OnWeaponFired() { Item ownerItem = this.GetOwnerItem(); if (ownerItem == null) return; if (CurrentAmmo => 29 && CurrentAmmo == 30) CurrentAmmoText = "Your Magazine is Full"; else if (CurrentAmmo == 20 && CurrentAmmo => 21) CurrentAmmoText = "Your Magazine is Half Full"; else if (CurrentAmmo == 10 && CurrentAmmo => 11) CurrentAmmoText = "You will need to reload very soon."; } } }
Help with my AmmoGUI plugin
Discussion in 'Rust Development' started by DylanSMR, Nov 15, 2015.
