GUIAnnouncements

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Total Downloads: 11,756 - First Release: Jul 13, 2015 - Last Update: Oct 20, 2017

5/5, 66 likes
  1. JoeSheep updated GUI Announcements with a new update entry:

    1.22.69

     
  2. Dear JoeSheep! Could you share if you have The server startup script after it was turned off
     
  3. Unfortunately the hosting company I use doesn't show the entire script, just the command line used for launching Rust. The default example script you get with Oxide should be good though.
     
  4. seems like everything is good. Great job!!
     
  5. JoeSheep - Sorry but the join/leave messages only support a single announcement/line. Out of curiosity, what would you use multiple announcements for?[/QUOTE]

    I have see in one server GUI Announcements in sequence welcome messages, in the center of the screen. But i dont find a plugin with this type of execution.
     
    Last edited by a moderator: Mar 20, 2017
  6. Just thought, I should have added options to customize the look of the test announcement, that way you can see what colours look good together for particular things before making events and other things happen to see them. Just give this a like if you think it is a good idea.
     
    Last edited by a moderator: Mar 21, 2017
  7. @JoeSheep

    (04:57:07) | Saved 128,059 ents, serialization(0.02), write(0.08), disk(0.02) totalstall(0.12).

    (04:57:08) | Saving complete

    (04:57:08) | Failed to run a 0.50 timer in 'GUIAnnouncements v1.22.69' (NullReferenceException: Object reference not set to an instance of an object)

    (04:57:13) | Uninstalling Rust:IO ...

    (04:57:14) | Rust:IO> Uninstalling ...

    (04:57:14) | Rust:IO> No longer ticking

    This happens when it is saving and restarting ? does trhis happen to be when it trys to saveall? because I have some bases that are missing walls after restart.
     
  8. That error occurs because there is a timer for checking the time and I perhaps don't destroy the timer at the correct place. As for doing a save, that is done 3 seconds before the restart command is issued if this plugin is the one restarting your server:
    Code:
                                    if (restartServer)
                                    {
                                        rust.RunServerCommand("save");
                                        timer.Once(3, () => rust.RunServerCommand("restart 0"));
                                    }
    
     
  9. yes, I see the save instance. There was one player that had a completed stone base before the restart. He logged onto the server after the restart and found some walls and a box gone? is it possible for the save command to not save all??
     
  10. I'm afraid I don't know how the save function works, but I haven't heard anything from my players about having things missing after a restart. Do you have your server automatically saving every minute?
     
  11. it saves I think every 5-10 minutes I think. I never had a problem with the restarting portion of your mod until recently right before you updated when the SaveAll command stopped working. but it seems fine now. im just wondering how the save command works and if theres any reason to believe that it wouldn't save everything.
     
  12. If anyone wants to suggest an addition or feature for the plugin next update go ahead and let me know! :D
     

  13. add a static bar that is anchored at the top of screen and allows the messages to flash without the bar going away. I tried setting it to 0.0 seconds and it just lagged the server because it was spamming fade in/out. :)
     
  14. Unfortunately any sort of animation without native support by RustCUI would be too much of a performance hit.
     
  15. When wake up after sleeping this error. It's happens after die. How to repair error?
    Code:
    Failed to call hook 'OnPlayerSleepEnded' on plugin 'GUIAnnouncements v1.22.69' (NullReferenceException: Object reference not set to an instance of an object)
     
    Last edited by a moderator: Mar 27, 2017
  16. FAQ has the answer :)
     
  17. I've already tried everything. Completely removed everything that was from the plugin and installed it all over again. Nothing helped!
     
  18. Can I get your config settings in
    Code:
    
                            
    tags please :D
     
  19. it not working with default config with all announsements set to 'true'
     
  20. Can you disable everything but respawn announcements and try to recreate the error please?