GUIAnnouncements

Moved

Total Downloads: 11,756 - First Release: Jul 13, 2015 - Last Update: Oct 20, 2017

5/5, 66 likes
  1. That's because with the new size, 33 is too large for the container and will need to be smaller.
     
  2. Before it's working...
     
  3. Like I said, it is because of the new size of the announcement.
     
  4. Change you Default config in Overview: "FontSize": 18, //Set the size of the text (Must not be higher than 33)
     
  5. At the moment that is correct because the plugin still allows you to set a font that high so I will need to change the plugin as well. I will do it when I get around to it.
     
  6. Is there an AUTO announcement thingo
     
  7. Can you be a bit more specific please? There are many automatic announcements in this plugin.
     
  8. Like how do you make an announcement automatic, eg. "Check out my website" to repeat every like 10 minutes
     
  9. At the moment I recommend using Timed Execute | Oxide for now until I implement something like that.
     
  10. Getting this error when ever killing NPC (HumanCoreNPC plugin)
    Code:
    (17:43:19) | [Oxide] 17:43 [Info] [Death Notes] heavy was shot in the Neck by Brko™  ◕ ‿   ◕ with a Assault Rifle (Holosight | Weapon Flashlight | Muzzle Brake) from 1.25m.
    (17:43:19) | [Oxide] 17:43 [Info] [Rewards] Brko™  ◕ ‿   ◕ got 2 for killing heavy
    (17:43:19) | [Oxide] 17:43 [Error] Failed to call hook 'OnEntityDeath' on plugin 'GUIAnnouncements v1.12.40' (KeyNotFoundException: The given key was not present in the dictionary.)
    (17:43:19) | [Oxide] 17:43 [Debug]   at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.GUIAnnouncements+PlayerData].get_Item (UInt64 key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GUIAnnouncements.OnEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GUIAnnouncements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    Unloaded plugin, deleted playerdata under data, loaded, reloaded but still the same :(
     
  11. That is most likely because the NPC get's spawned in and bypasses all my checks for a player that doesn't exist in the data file. It wouldn't be able to add them anyway as they don't contain the necessary data. I will work on a fix for it but at the moment that error is harmless.
     
  12. Ok thank, will filter it for now in console ;)
     
  13. Dev build.
     
  14. will try out in few mins ;)
     
  15. Judging by the lack of response there is no longer an issue ;)
     
  16. Hahahaa true man :D no errors and cause no errors I even forgot to reply here :D Thanx again man for the fix :)
     
  17. Is it possible to set a list of announcements to be made to all players in a specific time interval?

    Also it would be great to be able to have a command like /announcerestart 30 // Announce a restart timer and countdown from 30 minutes
     
  18. I currently have the timed announcements on my list. I plan to have it ready the next time I update it. You can always check here to see what is going on.
    Would the purpose of that restart announce command be for non scheduled restarts?
     
  19. Sounds good! Yes it would be for non scheduled restart, in case of hotfixes et.c. :)
     
  20. Ok I shall add it to my list then.