I don't see why that would happen, it's a unique check per player.
Godmode
Moved
Total Downloads: 30,059 - First Release: Oct 23, 2014 - Last Update: Oct 27, 2017
- 4.76667/5, 60 likes
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Wulf Community Admin
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I'm having the same issue running. Also I lose godmode each time I reconnect, and with CanHurtPlayers set to false in the config, I am still able to hurt players
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Wulf Community Admin
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Wow, sure are a lot of updates! Thanks for all the work you put into this plugin
I noticed in recent updates that there is no notification (for the player) if the admin/player in god mode attempts to damage another player, such as "[God] ________ tried to hurt you!"
Other than that, I cannot find anything to suggest or to report. <3 Thanks Wulf and Mughisi! -
Wulf Community Admin
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It's currently set to:
"InformOnAttack": true,
[DOUBLEPOST=1461874099][/DOUBLEPOST]Ah, I'm sorry for the mishap, I think it must be because of:
"CanHurtPlayers": true,
It was likely because of the bug that this was happening; I'm updating it now as we speak.
Sorry man & thank you for your time!! It's always appreciated what you do for the Rust community. -
Where "NoDamage": true, and "CanBeHurt": false, (((((((((((((((((
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Alrighty, sorry for the spam - I just tested the new update with all the previous settings mentioned in the config: under "options" I have:
"InformPlayersOnAttack": true,
It still doesn't notify players upon an attempt of damage/harm to them if you are in godmode with
"CanBeHurt": false,
"CanBeLooted": false,
"CanHurtPlayers": false,
"CanLootPlayers": true,
"InfiniteRun": true,
"InformOnAttack": true, -
Wulf Community Admin
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Error on latest version when player is in Godmode, doesn't affect anything but player cannot sprint.
Code:08:29 [Error] Failed to call hook 'God' on plugin 'Godmode v3.0.8' (ArgumentException: oldValue is the empty string.) 08:29 [Debug] at System.String.Replace (System.String oldValue, System.String newValue) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Godmode.DisableGodmode (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Godmode.God (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Godmode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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to being in GodMod could not cause damage
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Wulf Community Admin
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Wulf Community Admin
Normally I'd document it on the Overview page, just haven't done it for all of the plugins yet. -
Hello,
getting this error:
[Error] Failed to call hook 'God' on plugin 'Godmode v3.0.8' (NullReferenceException: Object reference not set to an instance of an object) -
Wulf Community Admin
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In JSONLint i got this error for Godmode.cs:
Error: Parse error on line 1:
using System; using
-^
Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got 'undefined'Last edited by a moderator: Apr 28, 2016 -
Wulf Community Admin
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Error from log (sry) :
Code:[Debug] at Oxide.Game.Rust.RustCore.FindPlayer (System.String nameOrIdOrIp) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Rust.FindPlayer (System.String nameOrIdOrIp) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Godmode.God (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Godmode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Apr 28, 2016