1. Hi, since the latest oxide mod update, my GiveItem function is not working anymore.

    Code:
            Player.health = 50;
            Player.metabolism.calories.value = 100;
            Player.metabolism.hydration.value = 100;
               
            GiveItem(Player, ContainerType.Wear, "burlap.shirt", 1)
            GiveItem(Player, ContainerType.Wear, "burlap.trousers", 1)
            GiveItem(Player, ContainerType.Wear, "burlap.shoes", 1)
           
            GiveItem(Player, ContainerType.Belt, "torch", 1)
            GiveItem(Player, ContainerType.Belt, "stonehatchet", 1)
            GiveItem(Player, ContainerType.Belt, "stone.pickaxe", 1)
            GiveItem(Player, ContainerType.Belt, "bandage", 1)   function GiveItem(Player, ContainerId, ItemName, Count)
        local Inventory = Player.inventory
        local Container = Inventory.containerMain
       
        if (ContainerId == ContainerType.Belt) then
            Container = Inventory.containerBelt
        elseif (ContainerId == ContainerType.Wear) then
            Container = Inventory.containerWear
        end
       
        local Item = global.ItemManager.CreateByName(ItemName, Count or 1)
        Inventory:GiveItem(Item, Container)
    end
    
     
  2. Wulf

    Wulf Community Admin

    All of that is Rust code, so if it doesn't work anymore, it was from a Rust change.
     
  3. Well I'm not on my main machine at the moment I don't have rust installed here. People on my server were complaining about the starting stuff that it doesn't work anymore. Player.inventory:Strip() doesn't work aswell, even tho Player is a valid object.
    [DOUBLEPOST=1439577319][/DOUBLEPOST]Arite, when i run the code in "OnPlayerRespawned" delayed by 250ms, it's working fine.

    Could it be possible that the OnPlayerSpawn hook pos gets called before the rust internal player gets initializied?
     
  4. For your first question about GiveItem it looks like it got broken so the way I get around that is by:

    #Giving the player the item by itemID
    BasePlayer.inventory.GiveItem(itemID, ammount, False)

    #Getting the Item from inventory.
    Item = BasePlayer.inventory.FindItemID(itemID)

    #Moving the item to the container and slot I want it to go.
    Item.MoveToContainer(inv.containerWear, 0, False)