1. Hi all,

    I'm currently writring my first plugin for RUST in C#, I know all the classes located in the Assembly-CSharp.dll but... I would like to get the list of item that the player is currently able to craft... I've tryed with the "blueprints.AlreadyKnows" of the PlayerBase class but it only works on things that the player learned and not the basic craft... Does anyone has an idea to solve my problem ? My goal is to obtain a list of craftable and learnable items of a certain rarity level, I already figured out how to filter a lot of items but i still have items that I'm not able to filter item like camera etc... (I could hardcode it but I would like to rely on an ItemDefinition attribute or an item attribute, etc...)

    **** Edit
    OK I've solved my problem and you can now give a try to my plugin ;-)
    http://oxidemod.org/plugins/rewarding-craft.1739/


    Thanks !!!


    PHiL
     
    Last edited by a moderator: Feb 28, 2016