1. Hey.
    I need to get random name from players.
     
  2. Code:
    void getRandomPlayerName()
            {
                var allPlayers = GameManager.Instance.GetSessions().Values.ToList();
                if (allPlayers.Count() > 0)
                {
                    int randomInt = UnityEngine.Random.Range(0, allPlayers.Count());
                    var playerName = allPlayers[randomInt].Name;
                    Puts("RANDOM: " + playerName.ToString());
                }
                else
                {
                    Puts("No online players");
                }
            }
     
  3. Never done anything with Hurtworld but this should work, just check for null.
    Code:
    private string GetRandomPlayerName() => GameManager.Instance.GetSessions().Values.ToList().GetRandom((uint) DateTime.Now.Millisecond).Name;