GatherControl

Moved

Total Downloads: 4,770 - First Release: May 20, 2017 - Last Update: Feb 24, 2018

5/5, 26 likes
  1. You have an incorrect data file. Unload the plugin and delete this file, then load the plugin again. A new data file will be created. Or you can fix it manually by the sample in the plugin description.
     
  2. Thanks so much! It's working now!
     
  3. Hey, out of curiosity... Is there a way to tie GatherControl in with TimeOfDay? I know it seems like such a minor detail, but I have the Time of Day plugin set up at specific times, which usually ends up doing Sunrise at odd times like 7:17, and Sunset at 19:42. I'd like to try and get ToD and GC to communicate and operate at the same time. Doable? Thanks
     
  4. In GatherControl you choose the time of the beginning of night and the beginning of day gathering rating in the parameters in-game time. TimeOfDay changes the duration of the day and night in real time and does not change the in-game time, that is, it serves to accelerate or slow down the in-game time. So I do not see any problems for using plugins together.
     
  5. i know its many work..but i hope you dont have forget think about to make some things manuel setup.
    what i miss is separately settings for stone ore, sulfur ore, metal ore,wood etc. at gathering maybe at pickup and quarry=)
    If you can add this than the plugin are perfekt! i will whait and i can long whait^^...But thanks again for this nice plugin.
    best regards jack
     
  6. I did not forget. :) I'm already working on this functionality.
     
  7. Hmm, will this conflict with GatherManager? Or how would I make the two cooperate, I guess is my main question?
     
  8. i think its not good idea use 2 plugins wich controll same thinks..but you can test it =)..i think in futer if the manuel setting on this plugin than u dont need gathermanager^^
     
  9. Two or more plugins that perform one function can not work together!
     
  10. Thank you guys!
     
  11. CaseMan updated Gather Control with a new update entry:

    1.5.0

     
  12. Thank you very much !Very good work nice=)
     
  13. Hello,
    Is it possible to limit for human skulls only?
    Thank you
     
  14. You can set the multiplier for any gather resources separately.
     
  15. OK,
    I added this but it does not work :(
    A better solution?

    "CustomRateMultCropGather": {
    "skull.human": "1/1"
    },
     
  16. I think that this is wrong. This is not a vegetation :) Most likely this: "CustomRateMultResource"
     
  17. Yes you are right and it works !

    Thanks dude ;)
     
  18. I have created 2 gather groups with permissions. Player has both permissions, but working only the one with "0" index. As i understand, should work "1" instead, but it doesn't
     
  19. Show me your data file.
     
  20. Code:
    {
      "PermissionsGroups": {
        "0": {
          "DayRateMultQuarry": 30.0,
          "DayRateMultPickup": 20.0,
          "DayRateMultResource": 20.0,
          "DayRateMultResourceBonus": 20.0,
          "DayRateMultResourceHQM": 1.0,
          "DayRateMultCropGather": 20.0,
          "NightRateMultQuarry": 45.0,
          "NightRateMultPickup": 30.0,
          "NightRateMultResource": 30.0,
          "NightRateMultResourceBonus": 30.0,
          "NightRateMultResourceHQM": 1.0,
          "NightRateMultCropGather": 30.0,
          "CustomRateMultQuarry": {},
          "CustomRateMultPickup": {},
          "CustomRateMultResource": {},
          "CustomRateMultResourceBonus": {},
          "CustomRateMultCropGather": {},
          "PermGroup": "gathercontrol.default"
        },
        "1": {
          "DayRateMultQuarry": 45.0,
          "DayRateMultPickup": 30.0,
          "DayRateMultResource": 30.0,
          "DayRateMultResourceBonus": 30.0,
          "DayRateMultResourceHQM": 1.0,
          "DayRateMultCropGather": 30.0,
          "NightRateMultQuarry": 67.5,
          "NightRateMultPickup": 45.0,
          "NightRateMultResource": 45.0,
          "NightRateMultResourceBonus": 45.0,
          "NightRateMultResourceHQM": 1.0,
          "NightRateMultCropGather": 45.0,
          "CustomRateMultQuarry": {},
          "CustomRateMultPickup": {},
          "CustomRateMultResource": {},
          "CustomRateMultResourceBonus": {},
          "CustomRateMultCropGather": {},
          "PermGroup": "gathercontrol.boost"
        }
      }
    }
    UPD: i did some debug, and it shows me, that the user haven't that permission.
    Code:
    permission.UserHasPermission(player.UserIDString, perm.Value.PermGroup)
    returns False, but actually that user has that permission. I did it manually, and also checked it using the "show" command
     
    Last edited by a moderator: Sep 23, 2017