sami37 updated Fort Wars Gamemode with a new update entry:
1.0.2
[DOUBLEPOST=1502286513][/DOUBLEPOST]Installation path is correct and don't have to be updated, it depend of the name you put from server.identity variable.
FortWars
Moved
Total Downloads: 721 - First Release: Jan 8, 2016 - Last Update: Oct 9, 2017
- 5/5, 8 likes
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So is this mod good to use now? Sounds pretty awesome and I wanted to test on the server tonight before the impending wipe. Does anyone know of any of these mods causing a problem with it?
- Z-Levels ReMastered
- Remover Tool
- Sign Artist
- Night Lantern
- Fancy Drop
- Player Counter
- Player Corpse Duration
- Time of Day
- Player Challenges
- Real Time Wipe Info
- Enhanced Hammer
- Timber
- Easy Furnace
- Z-Levels ReMastered
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any fix for the infinite nodes?
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sami37 updated Fort Wars Gamemode with a new update entry:
1.0.3
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Thank you
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hey i typed the command fw.enable 0/1 and got this error
Code:Failed to call hook 'ccmdEnable' on plugin 'FortWars v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at System.UInt64.ToString () [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.IsAllowed (.Arg arg, System.String perm, Boolean bmsg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.ccmdEnable (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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sami37 updated Fort Wars Gamemode with a new update entry:
1.0.4
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Sami, I just wanted to say thank you for diligently working on this mod. I have to adjust the gathering rates personally but this mod will be useful for me. Thank you again for your work
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the timers are fucked up, when the Fightphase starts its using the time from the Building phase.
Line211Code:PhaseStart = DateTime.Now.AddMinutes(TimeBuild / 60d);
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sami37 updated Fort Wars Gamemode with a new update entry:
1.0.5
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sami37 updated Fort Wars Gamemode with a new update entry:
1.0.6
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Wulf Community Admin
Plugin has been marked as "Unmaintained" per request of @sami37 and @Psifio. Plugin contributions made by @sami37 are being made exclusive to @Psifio, so the plugin's state would be reverted to that of the original author @Naleen, which no longer functions with the current version of Rust. Plugin will be added to the "Unmaintained" plugin list for anyone wishing to continue development of it based on the original author's work.
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oh wow only just downloaded this again on a new server this morning. Aint that always my luck lol. @Frankyツ
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I am now maintaining this plugin.
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well that was fast
Thanks Ryan