Naleen submitted a new resource:
Fort Wars Gamemode - Never ending Build - Fight phases
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FortWars
Moved
Total Downloads: 721 - First Release: Jan 8, 2016 - Last Update: Oct 9, 2017
- 5/5, 8 likes
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oxide.grant group admin FortWars.useall
oxide.grant group admin FortWars.UseHeli
oxide.grant group admin FortWars.UseFight
oxide.grant group admin FortWars.UseBuild
oxide.grant group admin FortWars.UseEnable
oxide.grant group admin FortWars.UseDrop
That did not work, please look for -
Wulf Community Admin
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Yes, the game tips I have no jurisdiction
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Permissions aren't working for me either. i tried both a user and group permission grant.
Last edited by a moderator: Jan 9, 2016 -
Wulf Community Admin
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The plugin is running on my server, but i cant do any commands.
[DOUBLEPOST=1452370417][/DOUBLEPOST]Even in the user data i have the useall permission logged.Last edited by a moderator: Jan 9, 2016 -
No permissions, fix please.
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Yes please, I see this mod being kickass but not if I can't even activate/deactivate it.
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Naleen updated Fort Wars Gamemode with a new update entry:
0.3.3
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When I try to fw.enable 0 I get this error.
Code:> fw.enable 0 [Oxide] 1:53 PM [Error] Failed to call hook 'ccmdEnable' on plugin 'FortWars v0.3.3' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 1:53 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.IsAllowed (.Arg arg, System.String perm, Boolean bmsg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.ccmdEnable (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.FortWars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 "
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Is this team-based or FFA? Or does it rely on Rust.IO Clans?
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There are 2 different bug about this plugin first animals sechond tree and rock first of all if you hit a animal with a sword or something like that animal's dead body never end also its healing up and sechondly if you hit a tree with a sword it takes only one hit and dissapear and gives less resource
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Is it a feature or bug that resource nodes never disappear when hitting them? If it is indeed a feature, is there anyway to disable it?
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Any fix for this? "FortWars.cs(570,27): error CS0117: `ConsoleSystem' does not contain a definition for `Broadcast'"
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Any fix for this? "FortWars.cs(570,27): error CS0117: `ConsoleSystem' does not contain a definition for `Broadcast'" the same problem
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I am also getting the above mentioned issue:
error while compiling fortwars.cs(570,27): error cs0117: `consolesystem' does not contain a definition for `broadcast' -
If any one is having issues with "Error while compiling: FortWars.cs(543,25): error CS1061: Type ConsoleSystem.Arg' does not contain a definition forconnection' and no extension method connection' of typeConsoleSystem.Arg' could be found. Are you missing an assembly reference?"
It was changed on the 3rd of February to use arg.Connection not arg.connection.
Attached a working version below, there are also issues with this plugin with the gather rate, animals don't disappear.
Fixed, somewhat.Last edited by a moderator: Mar 28, 2017 -
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Mughisi updated Fort Wars Gamemode with a new update entry:
0.3.4