FlameThrower

Allows Thompson to be used as a Flamethrower with Heat damage

Total Downloads: 1,118 - First Release: Dec 7, 2015 - Last Update: Jan 2, 2016

5/5, 3 likes
  1. Colon Blow updated FlameThrower with a new update entry:

    1.1.7

     
  2. Colon Blow updated FlameThrower with a new update entry:

    1.1.8

     
  3. Hi & nice idea with the FlameThrower :)

    I'm using the last version of your plug that i get today and when I use the canuseflamethrower it still doesn't works... It seems that the game don't recognize the plug : command invalid
    The plug is correctly installed but nothing works with it!

    What should I do?
    Thx!!
     
  4. Code:
    6:17 PM [Error] Failed to call hook 'OnPlayerInput' on plugin 'Flamethrower v1.1.8' (InvalidCastException: Null object can not be converted to a value type.)
    6:17 PM [Debug]   at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0
      at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0
      at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue (System.Object value, System.Type destinationType) [0x00000] in <filename unknown>:0
      at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue[Int32] (System.Object value) [0x00000] in <filename unknown>:0
      at Oxide.Core.Configuration.DynamicConfigFile.Get[Int32] (System.String[] path) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Flamethrower.get_oil () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Flamethrower.OnPlayerInput (.BasePlayer player, .InputState input) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Flamethrower.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  5. ah...I ll get the error fixed a bit later. thanks for pointing it out :)
     
  6. How to configure this plugin? I can not understand, I do not have enough information, make an example of a properly configured plug! Thx
     
  7. I updated the overview, hopefully it might help explain the configuration values a little better :)
     
  8. Oh thanks! My English is very bad, and I'm probably wrong to put it, I can not figure out how to authorize a player to use! I feel silly, but please make an example of how to authorize! Excuse me, I Explain what is wrong (
     
  9. ok, updated overview to help.

    Code:
    oxide.grant <group|user> <name|id> canuseflamethrowerExample: To allow the group player to use it. (all players)
    oxide.grant group player canuseflamethrowerExample 2 : To just allow a person to use it:
    oxide.grant user "colon blow" canuseflamethrower
     
  10. Colon Blow updated FlameThrower with a new update entry:

    1.1.9

     
  11. Some one my players will just spontaneously burst into flames and die on my server. Is this because of flamethrower?
     
  12. Are they using the flamethrower when they burn up? And have you changed default values in the config file?
     
  13. Colon Blow updated FlameThrower with a new update entry:

    1.2.0

     
  14. will be nice check why when kill a player, deathnotes not show the kill and no count for stats.
     
  15. Hi. Great plugin! But I have one more question, how will reassign the key activation "" smg.thompson "&& input.WasJustPressed (BUTTON.USE))"
    I found this line, but the substitution of values (BUTTON.USE) does not help me, tell me how to replace the activation button on the "Q" or "F" !!! Thank you!
     
  16. Hello. well currently I don't think rust allows you to bind to a actual keyboard key in plugins . it has to be a ingame BUTTON. like BUTTON.JUMP, CROUCH, USE, FIRE and such. Which sucks. it would make plugins so much easier.
     
  17. I would suggest that the "map" (G)! I'm trying to make input.WasJustPressed (BUTTON.MAP)) but it is also wrong! Tell me how do I activate on the "G"
     
  18. I have an issue. A few updates ago, when the damage multiplier was added, everything was fine. I made a test stone base, used the flamethrower at 0.5 damage, and it seemed fine. Now, it completely blows down a base forcing me to remove the plugin. The flamethrower also has a bug where if you have no Oil, it will work regardless.
     
  19. oxide.grant user "76561198020714642" "flamethrower.allowed"
    oxide.grant group "admin" "flamethrower.allowed"
    I also installed material is not flame
     
  20. needs updated, not working any longer