Colon Blow updated FlameThrower with a new update entry:
1.1.7

FlameThrower
Allows Thompson to be used as a Flamethrower with Heat damage
Total Downloads: 1,118 - First Release: Dec 7, 2015 - Last Update: Jan 2, 2016
- 5/5, 3 likes
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Colon Blow updated FlameThrower with a new update entry:
1.1.8
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Hi & nice idea with the FlameThrower
I'm using the last version of your plug that i get today and when I use the canuseflamethrower it still doesn't works... It seems that the game don't recognize the plug : command invalid
The plug is correctly installed but nothing works with it!
What should I do?
Thx!! -
Code:
6:17 PM [Error] Failed to call hook 'OnPlayerInput' on plugin 'Flamethrower v1.1.8' (InvalidCastException: Null object can not be converted to a value type.) 6:17 PM [Debug] at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue (System.Object value, System.Type destinationType) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue[Int32] (System.Object value) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.Get[Int32] (System.String[] path) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Flamethrower.get_oil () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Flamethrower.OnPlayerInput (.BasePlayer player, .InputState input) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Flamethrower.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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ah...I ll get the error fixed a bit later. thanks for pointing it out
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How to configure this plugin? I can not understand, I do not have enough information, make an example of a properly configured plug! Thx
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I updated the overview, hopefully it might help explain the configuration values a little better
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Oh thanks! My English is very bad, and I'm probably wrong to put it, I can not figure out how to authorize a player to use! I feel silly, but please make an example of how to authorize! Excuse me, I Explain what is wrong (
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ok, updated overview to help.
Code:oxide.grant <group|user> <name|id> canuseflamethrowerExample: To allow the group player to use it. (all players) oxide.grant group player canuseflamethrowerExample 2 : To just allow a person to use it: oxide.grant user "colon blow" canuseflamethrower
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Colon Blow updated FlameThrower with a new update entry:
1.1.9
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Some one my players will just spontaneously burst into flames and die on my server. Is this because of flamethrower?
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Are they using the flamethrower when they burn up? And have you changed default values in the config file?
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Colon Blow updated FlameThrower with a new update entry:
1.2.0
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will be nice check why when kill a player, deathnotes not show the kill and no count for stats.
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Hi. Great plugin! But I have one more question, how will reassign the key activation "" smg.thompson "&& input.WasJustPressed (BUTTON.USE))"
I found this line, but the substitution of values (BUTTON.USE) does not help me, tell me how to replace the activation button on the "Q" or "F" !!! Thank you! -
Hello. well currently I don't think rust allows you to bind to a actual keyboard key in plugins . it has to be a ingame BUTTON. like BUTTON.JUMP, CROUCH, USE, FIRE and such. Which sucks. it would make plugins so much easier.
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I would suggest that the "map" (G)! I'm trying to make input.WasJustPressed (BUTTON.MAP)) but it is also wrong! Tell me how do I activate on the "G"
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I have an issue. A few updates ago, when the damage multiplier was added, everything was fine. I made a test stone base, used the flamethrower at 0.5 damage, and it seemed fine. Now, it completely blows down a base forcing me to remove the plugin. The flamethrower also has a bug where if you have no Oil, it will work regardless.
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oxide.grant user "76561198020714642" "flamethrower.allowed"
oxide.grant group "admin" "flamethrower.allowed"
I also installed material is not flame -
needs updated, not working any longer