If you were to read above, it is not a problem. It happens sometimes when players shoot guns/bows, again, nothing to worry about![]()
Fired invalid projectile message spam
Discussion in 'Rust Discussion' started by Silver_KSA, May 14, 2016.
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A lot more to process.
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I have too many messages, projectile fired invalid
What I can do
I think my server lag -
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I faced this issue
my server 2012 r2 -
it does break your server's fps i'm 1000% sure have this issue now for few weeks and cant get rid of it:S
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I am having all of these problems and it's causing me to lose players. These errors spam like crazy and the server freezes for 1 minute, and then shuts down. Sometimes it doesn't shut down but it'll get a 40 seconds lag spike.
"sent invalid attack: Player sleeping"
"fired invalid projectile: Integrity is zero (9)"
I get basically all the errors mentioned in this thread. -
Fell pray to this tonight as our server exploded in pop. This blew our server up a number of times. Will try disabling and see how it goes... this really needs to be addressed by FP.
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sent invalid attack: Entity too far away (icepick_salvaged.entity on servergibs_patrolhelicopter with 1.422987m > 0.1m in 0.2492907s)
Its in there like 16 times and directly followed by this by another guy
fired invalid projectile: Entity too far away (riflebullet on player_corpse with 0.1704503m > 0.1m in 0.3050159s)
What do these mean? -
Every client=>server action requires verification because if they didn't, cheaters could kill people from the other side of the map by telling the server they're next to the player when they're not. Those messages just indicate that they failed a verification on an action they did. This is common when people have high ping, low FPS or the server lags. You shouldn't need to worry unless these values "0.1704503m > 0.1m in 0.3050159s" are significantly different.
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I know this is an older thread but this is still a very much recurring issue and players have been getting super upset from "weapon cooldown" and "invalid Projectile" messages and their shots not counting at all. Hopefully one of you have contacts to the Rust devs or something and can get this fixed
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So i'm having a similar problem. But it's kind of different everytime a player shoots it says either too far away or integrity zero. Any ideas on how to fix this?
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Yea it's been a major problem for my server. And I need it fixed.
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I get a bunch of messages Fired invalid projectile: Missing ID
Although the performance of the server seems to be OK, if only the cause is micro lags that can not be seen -
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