Finder - Failed to compile: Finder.cs(132,44): error CS1929: Type `Oxide.Core.Libraries.Covalence.IPlayerManager' does not contain a member `GetPlayer' and the best extension method overload `UnityEngine.ArgEx.GetPlayer(this ConsoleSystem.Arg, int)' requires an instance of type `ConsoleSystem.Arg'

Finder
Find Players, SleepingBags, Buildings, Items, and teleport to them
Total Downloads: 7,323 - First Release: Apr 3, 2015 - Last Update: Feb 8, 2017
- 5/5, 19 likes
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Thank you maestro
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is it possible to set a permission to it?
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Is it possible to find deployed objects such as a wood storage chest? A lot of my players recently are placing wood storage chests inside the smaller rocks which are impossible to destroy or loot (unless a grenade, c4 is thrown into the rock, Which causes the loot falls through the world). It would be nice to have a way of finding them and be able to remove them.
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Please set this up to work with permissions... not the authlevel...
Last edited by a moderator: Dec 19, 2016 -
can you add a feature like below:
/find sleep -- to find all sleepers within a radius of you -- maybe add the radius as a distance parameter. I know you can find sleepers by name but I was interested in finding without a name.
Actually I wish someone would add a map of sleepers like RustIO does but they do not persist for some reason.Last edited by a moderator: Dec 22, 2016 -
Wulf Community Admin
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suggestion:
For the /find item "Full name or Shortname" "Minimum amount" command, add a new parameters and use it like below:
/find item "Full name or Shortname" "Minimum amount" "Name/Partial Name" then allow someone to find items belonging / partially belonging to a certain person. -
you can't use the partial name, but you can already use the steamid
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WOW excuse my ignorance.... you are right the command allows it... I guess because the overview does not seem to show that option... I LIKE IT... THANKS RENEB!!!
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Hello Reneb,
Would be nice to have returns for /find item "itemname" "amount" "optionalsteamID" on sleepers's inventory too
Maybe i'm doing wrong, but it seems to get returns only when items are in container like boxes.
There is no player awaked at the moment on my server, to test the command on them to see if their inventory are checked or not
Thanks for all your works Reneb
PS : Something crazy, would be very usefull to have something like : /find container playername too ! -
after today update:
Code:00:49 [Error] Error while compiling Finder.cs(403,30): error CS1061: Type `Item' does not contain a definition for `owners' and no extension method `owners' of type `Item' could be found. Are you missing an assembly reference?
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Wulf Community Admin
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Any chance we can get an update to this?
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What? It's not a random version but I just removed the owners lines, it's works perfectly
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Wulf Community Admin
If you'd like to make a suggestion, please use the code tags. While your version does fix the compiling, it doesn't fix item ownership, which I guess is an okay sacrifice until Reneb feels like writing something up to track them, or not. -
Wulf Community Admin
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put Finder.cs in plugins folder today @ 10:45 AM EST. typed /find building blacklisted, got nothing.
Finder was compiled successfully in 2516ms
Loaded plugin Finder v3.0.3 by Reneb
> oxide.reload Finder
Unloaded plugin Finder v3.0.3 by Reneb
Loaded plugin Finder v3.0.3 by Reneb
Calling 'cmdChatFind' on 'Finder v3.0.3' took 550ms
Calling 'cmdChatFind' on 'Finder v3.0.3' took 489ms
so, how do I find total entities owned now ? NOTE : DOES create a config file although overview claims not to !
{
"auth level permission": 1,
"oxide Permission": "finder.find"
}Last edited by a moderator: Feb 7, 2017