1. Hello guys, i just created a brand new server from scratch. The server has 6 cpus 12gigs ram and 250gb ssd. The firewall is ufw set to deny all but rust ports and allow all outgoing, the server disconnects players randomly while giving out this error:
    Code:
    223.184.xxx.xxx:61595/76561198446509840/premj5450 disconnecting: IndexOutOfRangeException: Index was outside the bounds of the array.
    UnityEngineInternal.WebRequestUtils.MakeInitialUrl (System.String targetUrl, System.String localUrl) (at <6053553521a346c69274ace8db2e1ac0>:0)
    UnityEngine.Networking.UnityWebRequest.set_url (System.String value) (at <6053553521a346c69274ace8db2e1ac0>:0)
    UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method, UnityEngine.Networking.DownloadHandler downloadHandler, UnityEngine.Networking.UploadHandler uploadHandler) (at <6053553521a346c69274ace8db2e1ac0>:0)
    UnityEngine.Networking.UnityWebRequest.Get (System.String uri) (at <6053553521a346c69274ace8db2e1ac0>:0)
    UnityEngine.WWW..ctor (System.String url) (at <0d5e31179593430ca91c74008930a760>:0)
    CommunityEntity+<LoadTextureFromWWW>c__Iterator0.MoveNext () (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7848bf5ffb154531ab6a4765738d835a>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    CommunityEntity:CreateComponents(GameObject, Object)
    CommunityEntity:AddUI(RPCMessage)
    CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
    BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
    Client:OnRPCMessage(Message)
    Client:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()
    Can anyone help me make some sense out of this?
     
    Last edited by a moderator: Aug 21, 2018
  2. Wulf

    Wulf Community Admin

    Looks like you have a plugin that is sending custom UI that is creating an error while trying to load an image. Without the error showing which one, you'd need to do the process of elimination to test which one is the culprit.
     
  3. You sir are a god! just found the culprit, it was serverinfo plugin wherein i had removed the url to images to stop loading them in the frame. Thankyou for your help!