Hello guys, i just created a brand new server from scratch. The server has 6 cpus 12gigs ram and 250gb ssd. The firewall is ufw set to deny all but rust ports and allow all outgoing, the server disconnects players randomly while giving out this error:
Can anyone help me make some sense out of this?Code:223.184.xxx.xxx:61595/76561198446509840/premj5450 disconnecting: IndexOutOfRangeException: Index was outside the bounds of the array. UnityEngineInternal.WebRequestUtils.MakeInitialUrl (System.String targetUrl, System.String localUrl) (at <6053553521a346c69274ace8db2e1ac0>:0) UnityEngine.Networking.UnityWebRequest.set_url (System.String value) (at <6053553521a346c69274ace8db2e1ac0>:0) UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method, UnityEngine.Networking.DownloadHandler downloadHandler, UnityEngine.Networking.UploadHandler uploadHandler) (at <6053553521a346c69274ace8db2e1ac0>:0) UnityEngine.Networking.UnityWebRequest.Get (System.String uri) (at <6053553521a346c69274ace8db2e1ac0>:0) UnityEngine.WWW..ctor (System.String url) (at <0d5e31179593430ca91c74008930a760>:0) CommunityEntity+<LoadTextureFromWWW>c__Iterator0.MoveNext () (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7848bf5ffb154531ab6a4765738d835a>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) CommunityEntity:CreateComponents(GameObject, Object) CommunityEntity:AddUI(RPCMessage) CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:CL_RPCMessage(UInt32, UInt64, Message) Client:OnRPCMessage(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
Solved Fatal error server disconnecting clients (plugin error)
Discussion in 'Rust Discussion' started by TheBlackSwan, Aug 21, 2018.
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Wulf Community Admin
Looks like you have a plugin that is sending custom UI that is creating an error while trying to load an image. Without the error showing which one, you'd need to do the process of elimination to test which one is the culprit.
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