1. Got this message today after server restart
    Before this happened server worked well, but suddenly i noticed that no one can connect to the server
    After restart server coud not load the save file with this error

    Any suggestions ?

    Cosanostra battlfield server had the same issue today, looks like some kind of exploit maybe
     
    Last edited by a moderator: Feb 18, 2018
  2. i had a strange bug with mine also server running great had to update oxide today as some plugins stopped working then on my next shed reboot the server wiped itself and changed all map size and seed i double checked my command lines and my seed was there but the server made a new seed and map size i dont know of this is related to the oxide update i did or a rust bug
     
  3. Wulf

    Wulf Community Admin

    Oxide doesn't touch or do anything with map saves.
     
  4. Today the same happens. After server restart save file does not loading...
    Code:
    Error loading save (server/serv_2/barren.2800.37000.162.sav)
    ProtocolBufferException: Invalid field id: 0, something went wrong in the stream
    What can cause this ?

    I found this on server logs
    Code:
    *.*.*.*:63812/76561198821506012/avetaiga disconnecting: NullReferenceException: Object reference not set to an instance of an object
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()
    After this server starts kick players
    Code:
    disconnecting: Entities Out Of Order
    And new players could not connect again

    Code:
    *.*.*.*:13755/76561198812868253/Parazit_TV disconnecting: ProtocolBufferException: Invalid field id: 0, something went wrong in the stream
    ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.ItemContainer instance, Boolean isDelta)
    ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream)
    ProtoBuf.Item.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.Item instance, Boolean isDelta)
    ProtoBuf.Item.DeserializeLengthDelimited (System.IO.Stream stream)
    ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.ItemContainer instance, Boolean isDelta)
    ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream)
    ProtoBuf.PlayerInventory.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.PlayerInventory instance, Boolean isDelta)
    ProtoBuf.PlayerInventory.DeserializeLengthDelimited (System.IO.Stream stream)
    ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BasePlayer instance, Boolean isDelta)
    ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream)
    ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, Boolean isDelta)
    ProtoBuf.Entity.Deserialize (System.IO.Stream stream)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()
     
    Last edited by a moderator: May 14, 2018