Got this message today after server restart
Before this happened server worked well, but suddenly i noticed that no one can connect to the server
After restart server coud not load the save file with this error
Any suggestions ?
Cosanostra battlfield server had the same issue today, looks like some kind of exploit maybe
Error loading save. Unknown wire type: 4
Discussion in 'Rust Discussion' started by Sensation, Feb 18, 2018.
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i had a strange bug with mine also server running great had to update oxide today as some plugins stopped working then on my next shed reboot the server wiped itself and changed all map size and seed i double checked my command lines and my seed was there but the server made a new seed and map size i dont know of this is related to the oxide update i did or a rust bug
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Wulf Community Admin
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Today the same happens. After server restart save file does not loading...
Code:Error loading save (server/serv_2/barren.2800.37000.162.sav) ProtocolBufferException: Invalid field id: 0, something went wrong in the stream
I found this on server logs
Code:*.*.*.*:63812/76561198821506012/avetaiga disconnecting: NullReferenceException: Object reference not set to an instance of an object Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) Client.OnEntities (Network.Message packet) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
Code:disconnecting: Entities Out Of Order
Code:*.*.*.*:13755/76561198812868253/Parazit_TV disconnecting: ProtocolBufferException: Invalid field id: 0, something went wrong in the stream ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.ItemContainer instance, Boolean isDelta) ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream) ProtoBuf.Item.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.Item instance, Boolean isDelta) ProtoBuf.Item.DeserializeLengthDelimited (System.IO.Stream stream) ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.ItemContainer instance, Boolean isDelta) ProtoBuf.ItemContainer.DeserializeLengthDelimited (System.IO.Stream stream) ProtoBuf.PlayerInventory.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.PlayerInventory instance, Boolean isDelta) ProtoBuf.PlayerInventory.DeserializeLengthDelimited (System.IO.Stream stream) ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BasePlayer instance, Boolean isDelta) ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, Boolean isDelta) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) Client.OnEntities (Network.Message packet) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
Last edited by a moderator: May 14, 2018